Strangely enough, this also affects HD remasters of old shows. The Buffy The Vampire Slayer HD remaster has a lot of lighting issues. A lot of scenes which were colored to look like evening or night just look like daytime.

Jesus Christ.
emotional scene vs tampon commercial
Please refrain from putting the idea of a vampire in a tampon commercial into my head.
To this day, the TNG remaster is still the best remaster of any TV series.
The secret is that it was filmed on film and the originals were still around. So they were able to just reprocess the original film with higher resolution and such.
Other shows were either digital, or filmed on film but the only thing saved was the broadcast transfer.“To this day,
theTNGremasteris still the bestremaster of anyTV series.”That sentence works like this too!
They messed with the aspect ratio too didn’t they? Shots are framed wrong now
Old stuff made for TV is often in 4:3, the modern stuff is in 16:9 or even wider like for cinema. Sometimes older stuff was filmed in something closer to 16:9 and was cropped to 4:3, you can just crop it differently for a remaster without losing anything. You can see that in the picture, there’s a lot more space to the right of the characters, which unfortunately places them closer to the center instead of the side of the screen.
Exactly. A lot of times there is footage to pull out that got cropped out of the original broadcast, BUT the original shot was made with the crop in mind and there was a decision made about how to crop that particular scene. Just tossing in the full frame without any thought about the result can really change the feel of a scene.
Yeah, cropping was a pretty big issue too.

Mel Brookes probably loved seeing this.
I really don’t get the recropping/uncropping to get 4:3 into a 16:9 aspect ratio. There’s a release of Seinfeld where they just chopped the top and bottom off the frame, which very often crops people’s foreheads out of frame and in some instances crops entire jokes out. Like, someone will react to something on a table, but the table is just out of frame for the entire scene.
If the director is very smart, it is possible to film for both, but in most cases it’s just not worth it. Aspect ratio is an artistic choice. You wouldn’t chop the sides off a painting to make it fit your wall.
You forgot the quest marker hovering above the monster’s head and the popup saying, “Monsters can hide in darkness. Use your lantern to light up dark areas.”
Alright, on this topic, kudos to Amnesia: TDD.
They gave you a tutorial message about enemies, combined with one growl sfx…but then you don’t actually find any monsters for about 15-20 minutes of gameplay. Perfect way to keep people tense.
It is pitch black. You are likely to be eaten by a grue.
It’s hella night fam. Nom’d by a grue? Bet.
dark as fuck fr fr, it’s giving grue
You can press Jump to Jump!
Focus, M.
You need to use magic missile to fight the darkness
not Karate and Friendship?
Yeah, but the cracks per brick count is way up, and they’re each unique cracks.
I’ll show you a unique crack
Well?
We’re waiting
Where crack?
Yeah, redesign the lighting engine and redo all the textures, without once thinking about the intentionality behind the original design. I honestly think that remaking a game is a harder task than making a new one in most cases, or at least requires a set of skills most game developers don’t have.
“Redesign” the lighting engine? Did you mean “drop the assets into UE5”?
Absolutely true, but it’s really easy to do a bad remake, slap the original pricing on it and cash in on nostalgia
Warcraft III: Reforged
GTA Trilogy “Remastered”
Oh oh, let’s also bring back the DLSS5 memes because the automation literally does this. Lol
The fucking Doom 3 BFG edition. Yeah, i get that people hated the flashlight mechanics, but it was an integral point if both the gameplay and atmosphere. i much prefer the Doom 3 duct tape mod where your pistol and shotgun were the only guns that got a flashlight and it was significantly narrower and worse than the handlight. made it riskier to use powerful guns, but balanced rather nicely. not that Doom 3 was a hard game, its ridiculously easy, even on veteran.
but the BFG edition butchered the lighting and gave you a shoulder light. it ruined it so badly.
Atmosphere is one thing, but not being able to see anything in the game without having to play in a completely dark room is another thing. Skyrim got it right, the dungeons are dark but you can see without issues, even in a well-lit room. And then there are the people who install mods that make the nights pitch black.
You know what, fair, fair.
In general I agree with the sentiment, but this was definitely not the case with Oblivion.
I have mixed feeling on this.
The remaster really does look great, and it’s clear they put a lot of passion and love into it.
But “atmosphere” is a tricky concept, and I didn’t feel like the remaster really captured the original’s. Instead it replaced it with its own more “epic” atmosphere. The difference is most jarring to me with NPCs. The corny, cheesy vibes they give off take me right out of the new “epic” tone. But in the original, it all just fits.
This seems reversed to me. The right drawing has more style and feels way more retro while the left is less style and more “oooh, look at these shadows and stuff that the original didn’t have”.















