I think it’s weird they’re so focused on the art style of the project, if it’s well done the art style really doesn’t matter that much.
The larger issues I’ve seen reported with the new Dragon Age are around the game design and writing, but BioWare haven’t got a lot to say on that subject.
Lots of people just hate stylized graphics. I don’t really understand the hate, as they tend to be more timeless than more realistic styles. Also it’s a weird statement from someone representing a franchise with multiple stylized aliens.
Everyone does hate the art direction though, and that’s a lot easier to address. Not that pointing to a different game that might not ever even exist when this one flops is a very good way to address it.
Who cares about photorealism ? Artistic direction just has to be consistent to contribute to the world building. Other than that, I think many will agree with me that most important are: good writing (characters and story arcs), good gameplay, creative concepts.
I think he means as a style, they aim for a “realistic” style. Not that they will sacrifice anything for “graphical fidelity” or smth
Well, realistic graphics are costly and time consuming. If development time and budget is spent of photorealism, it’s not being spent on game mechanics or additional stories.
Eh stylized assets aren’t necessarily easier or less time consuming than PBR. It’s not difficult to make a game look realistic these days at least to a reasonable amount of scrutiny. Also this is a large developer with a lot of funding so EA isn’t going to cut corners in the art department with one of their flagship IPs. You also can’t just reallocate artists to work on mechanics, these are entirely different departments and the process of hiring/firing workers dynamically doesn’t gel well with a production pipeline.
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Meh. Hard to sell to the boss man.
Don’t care, just give me romanceable Elcor crew member.
Only if there’s a 6-hour unskipable praise session towards the Enkindlers.
I’ve seen enough hentai to know how that cut scene goes.
noo, a polycule with a pack of
volus“biotic gods” who are permanently onred sandbiotic crack