• novibe@lemmy.ml
    link
    fedilink
    English
    arrow-up
    4
    ·
    4 hours ago

    I think he means as a style, they aim for a “realistic” style. Not that they will sacrifice anything for “graphical fidelity” or smth

    • Synapse@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      4 hours ago

      Well, realistic graphics are costly and time consuming. If development time and budget is spent of photorealism, it’s not being spent on game mechanics or additional stories.

      • gerbler@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 hour ago

        Eh stylized assets aren’t necessarily easier or less time consuming than PBR. It’s not difficult to make a game look realistic these days at least to a reasonable amount of scrutiny. Also this is a large developer with a lot of funding so EA isn’t going to cut corners in the art department with one of their flagship IPs. You also can’t just reallocate artists to work on mechanics, these are entirely different departments and the process of hiring/firing workers dynamically doesn’t gel well with a production pipeline.