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The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year ago

Three developers' different philosophies on difficulty for their games

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Three developers' different philosophies on difficulty for their games

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The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year ago
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  • SpaceNoodle@lemmy.world
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    1 year ago

    Many, many developers have figured this out already.

    • jjjalljs@ttrpg.network
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      1 year ago

      Can you share?

      • SpaceNoodle@lemmy.world
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        1 year ago

        A list of every single game with difficulty settings? Or just one example, such as Death Stranding, which was explicitly referenced in the original post?

        • jjjalljs@ttrpg.network
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          1 year ago

          Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.

          Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”

          • SpaceNoodle@lemmy.world
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            1 year ago

            It’s literally all artificial.

            • Techno-rat@lemmy.blahaj.zone
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              3 months ago

              Aight you don’t actually know what you’re saying

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