99.999999% they gonna get external dev to remaster it so the art direction will be incoherent and jarring, 0.000001% they get modder that does all the cool texture/shader mod onto the team.
It could be. It doesn’t say what studio is working on it. If it’s BSG then yeah. If it’s contracted out to another studio then I wouldn’t be surprised to see a version with the newer rendering tech and things like that.
I think it’s part Covid but also part that they just underestimated how much time they needed. Clearly it still could have baked a little longer. It feels like it was only fully playable at the very end because so much QoL stuff needs to be added, in my opinion. I think it would have been smart to at least have the mod tools ready at launch, or at least weeks later. It looks like it’s going to be months for those though.
Part of it is because games have multi-year development cycles. And, for most of covid, WFH/remote was not something people really understood how to do (having kids around did not help). So basically all games lost 1-2 years of development time.
And for a major studio (like MS), you have limited support teams and resources. So if Ghostwire needed one of the support studios, DOOM Year Zero (!?!?!?!) would have to wait and so forth.
And then you just have release windows. It matters less in a digital distribution world, but you want your big games to hit for holidays and known good selling weeks. So if Starfield is end of Summer, DOOM can’t be.
And as you add on delays you need to improve the game because something else came out with a similar bit and you will come across as “derivative”.
Most companies froze during the start of COVID. During the first few months, we didn’t know if COVID was spread through air or by blinking. Companies scrambled for WFH, trying to keep workers alive while other companies scrambled to create 6-ft distances. People died. Less people went out to buy things.
You would think so, but for an industry where almost all of the work is location-agnostic, they sure love forcing people to work in offices and cubicles.
It also says FY which I assume means Fiscal Year. It seems like Microsoft’s fiscal years end in June and start in July based on browsing a few investor pages (like this one saying fourth quarter ended in June). Not that that completely solves for the time difference but wanted to mention it
Well we all knew that much at least. It was originally announced to be released in 2022 but they pushed it back almost a full year to 2023. Guessing when development slowed due to salvage work needed for Fallout 76 and then likely a mandate from Microsoft to polish it more before release.
Lol Starfield 2021
I guess they’re behind schedule then
Probably COVID, so I’d add 2 years to each of these dates for possible releases if a project hasn’t been cancelled.
I’d love an Oblivion remaster next year. Although I have a sneaking suspicion the Skyblivion project might end up being the more polished experience.
From looking at skyrim remaster, oblivion/fo3 just gonna be texture update and some lighting/shader change, that’s it.
Well I would expect some patches at least for fallout 3 as that was more broken with current PCs but who knows.
And the textures won’t even be that much better, current mods will outperform visually no question. Just a fucking cashgrab
100% sure they will use uncompressed og texture.
99.999999% they gonna get external dev to remaster it so the art direction will be incoherent and jarring, 0.000001% they get modder that does all the cool texture/shader mod onto the team.
It could be. It doesn’t say what studio is working on it. If it’s BSG then yeah. If it’s contracted out to another studio then I wouldn’t be surprised to see a version with the newer rendering tech and things like that.
I think it’s part Covid but also part that they just underestimated how much time they needed. Clearly it still could have baked a little longer. It feels like it was only fully playable at the very end because so much QoL stuff needs to be added, in my opinion. I think it would have been smart to at least have the mod tools ready at launch, or at least weeks later. It looks like it’s going to be months for those though.
Why would Covid delay game by that much after Covid?
Part of it is because games have multi-year development cycles. And, for most of covid, WFH/remote was not something people really understood how to do (having kids around did not help). So basically all games lost 1-2 years of development time.
And for a major studio (like MS), you have limited support teams and resources. So if Ghostwire needed one of the support studios, DOOM Year Zero (!?!?!?!) would have to wait and so forth.
And then you just have release windows. It matters less in a digital distribution world, but you want your big games to hit for holidays and known good selling weeks. So if Starfield is end of Summer, DOOM can’t be.
And as you add on delays you need to improve the game because something else came out with a similar bit and you will come across as “derivative”.
Most companies froze during the start of COVID. During the first few months, we didn’t know if COVID was spread through air or by blinking. Companies scrambled for WFH, trying to keep workers alive while other companies scrambled to create 6-ft distances. People died. Less people went out to buy things.
This went on for a full year at minimum.
You would think that software companies could switch really easy.
You would think so, but for an industry where almost all of the work is location-agnostic, they sure love forcing people to work in offices and cubicles.
It also says FY which I assume means Fiscal Year. It seems like Microsoft’s fiscal years end in June and start in July based on browsing a few investor pages (like this one saying fourth quarter ended in June). Not that that completely solves for the time difference but wanted to mention it
It’s official. The release of the next Elder Scrolls will be any time from now to 2028.
If we’re lucky.
Well we all knew that much at least. It was originally announced to be released in 2022 but they pushed it back almost a full year to 2023. Guessing when development slowed due to salvage work needed for Fallout 76 and then likely a mandate from Microsoft to polish it more before release.
We knew that already, Phil’s been pretty open about it.