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Joined 1 year ago
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Cake day: August 23rd, 2023

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  • This is quite the in-depth article on the topic, I might have to read through it a few times to digest it all.

    One thing I was going to point out was I definitely see benefit to working on software changes where possible to save the cost of needing specialized equipment. The article does cover this

    Holden cites Sea of Thieves’ addition of ‘single stick’ controls, where any swashbuckling and/or plundering can be performed using a single thumbstick

    I was going to mention PSO2: NGS which has a single button to cast any spells based on what might be best for that situation (maybe one of the few things I liked about that game…). Definitely would like to see more of that. I also play FF14 and read a theory that the devs there consider button bloat a game feature, so whenever they simplify one skill (by making it a single button) they have to split another skill by making it multiple instead, which I find really unfortunate, I have a disabled friend who has trouble playing much due to the mass amount of skills.

    And yea, definitely a good idea to donate to charity. SpecialEffect is listed which has been in the Yogscast Jingle Jam charity event at the end of the year. Assuming they have one this year and are taking part, might be a good idea to send some money their way or to other relevant charities for people who can do so





  • One thing I’ve been told in the past is that with public voting records you at least get an idea of if brigading is happening, where it’s coming from etc. Though maybe that’s just a giant list of randomly generated usernames but if it’s coming from a single instance there are at least actions to take from that.



  • I do think your heart is in the right place trying to find and discuss engagement issues in the threadiverse. That’s obviously been a common complaint people have posted about and I can see you believe strongly about this.

    I think I just disagree with the issue at hand, or at least that there is a single one and that this solves it. To give an anecdotal example: I make a post around every day on kbin.social that gets 0 likes, 0 dislikes, and 0 comments, in other words no engagement. You might say this is due to it being difficult to find! Well, it actually is! So much so because it doesn’t even federate out to lemmy.world, lemm.ee, fedia.io, etc. I check remote instances and my posts never federate anywhere. If you look at my profile from your instance, lemmy.world, it would seem I barely have any posts, but on my home one I have quite a few.

    This is just one example of course, but from my perspective, the major issues we have right now are technical ones, and I’d like to see those fixed before trying to focus on social ones.





  • I’m kind of sad about how large games have become and how little goes into optimizing that since “space is cheap”; though it seems people don’t really care about the bandwidth (environmental) cost of downloading that now that everything has gone digital (not that I’m saying physical doesn’t have waste).

    I just kind of wish there were alternates, maybe high-res (free) DLC packs or audio localization packs which I feel like were done in the past but never really became a thing. I find myself sticking to indie games that are only hundreds of MBs instead.

    I don’t think the article provides any conclusions besides beat games faster to delete them to clear space.