• Hal-5700X@sh.itjust.works
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    2 minutes ago

    AI is a tool at the end of the day. Like every tool in the hands of someone who knows that they doing it’s great. But in the hands of a dumbass on the other hand.

  • brucethemoose@lemmy.world
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    6 hours ago

    I hate the phrase “Made with AI” for many nested reasons. Some of which:

    • “AI” is a meaningless buzzword now.

    • “Made” to what extent? That could be anything line autocompletion to spammy vibecoding, from invisible diffusion prototyping/editing to horrific in-game visuals.

    • The tone is “Twitter accusatory.” It ropes in innocent, minimal tool usage with full-on spammers, with zero nuance.

    • Its a red herring for the fundamental issue: waves of games being spammy slop, which was a huge issue even before “AI.”

    • It also discounts the other ethical issues we were grappling with. If we are going to talk ethics, are we just going to forget what companies like EA or Blizzard and such have done?

    This needs to be discussed like a spectrum, and whether the intent is malicious. Not as a purity test of “was any AI used making this game?”

    • fonix232@fedia.io
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      6 hours ago

      Also, do we include dependencies too?

      Because if we do… then almost every game is “Made with AI”, given now glibc has AI authored code in it too.

      • brucethemoose@lemmy.world
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        6 hours ago

        Or the software stacks the gamers are running, for that matter. The APIs, the platforms… as examples, do people really think Valve isn’t using LLMs to develop Steam? Or Nvidia/AMD/Intel/Microsoft for their graphics stacks?

        And I don’t mean that as a hostile “you participate in society?” thing, just that it’s inconsistent to judge “AI or no AI” as black and white.

    • lightnegative@lemmy.world
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      4 hours ago

      I fully support tagging the slop deluge with “Made with AI”.

      It helps separate the low effort garbage from the artisan garbage

  • VeloRama@feddit.org
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    4 hours ago

    if you’re a single dev working on a game there’s likely some gap in your skill set that can be filled with AI. “made with ai = bad” is a very short sighted way to look at things that lacks any nuance.

  • myyass@lemmy.world
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    4 hours ago

    The game market is already supersaturated.

    Even triple A games have a smaller market. I won’t live long enough to play through all the games in my steam library. And my nieces and nephew won’t in their lifetime as well. That’s why steam doesn’t want you to pass down your account. Same with requiring an internet connection for everything. Shutting servers down to push another game. Looks like it’s time to have to buy COD 999…

  • ZapBeebz_@lemmy.world
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    6 hours ago

    Does this address if the number of new games on steam has doubled or even tripped? My guess is that vibe coded slop games are skewing the stat quite a bit

    • IronBird@lemmy.world
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      8 minutes ago

      was already an issuw before AI, much worse as it’s taken off. not really sure what the answer is from valve tbh…outside of maybe jacking up the deposit to submit a again (and increasing threshold to get deposit back)?

    • Pappabosley@lemmy.world
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      41 minutes ago

      I would also be interested to know how many were developers using ai and how many were people who think ai makes them a programmer

    • orclev@lemmy.world
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      5 hours ago

      Yeah I suspect the actual number of games people care about has stayed largely the same, there’s just a torrent of slop that’s skewing the numbers. It’s easy to hit 50% when you more than double the number of games being submitted by spewing even more garbage than there already was. It’s so bad Valve is actually having to adjust their store algorithms and systems to try to keep the slop tsunami from drowning out the good indy devs.

  • NathanRanch@lemmy.zip
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    7 hours ago

    AAA companies like EA are in massive debt, a reflection of their inability to make profit with these mass-appeal, minimally original titles over and over. AI is a reflection of that too. People are correct to think AI can do this too, but they miss the fact nobody wants to play mass-appeal, low effort games. The industry is turning over for sure, but only to turn it’s back on a bunch of useless bullshit that’s only ever been pushed by tools, to useful idiots who don’t know any better.

  • Zedd_Prophecy@lemmy.world
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    4 hours ago

    It isn’t the industry that is currently pouring out AI slop. It WILL be though. Right now its indie / AI script kid slop. Wait till the Call of Duty made with AI comes out.

    There is a place for AI in things - I think it will accelerate the current studio collapse. House after house is getting bought out and stripped. They all need to fall and then we can start getting games created by people who love to play them again.

    • Squatcher@piefed.social
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      39 minutes ago

      CALL OF DUTY has already used AI tonnes of times for stupid operator designs and also for shitload of art in game for years

    • ryathal@sh.itjust.works
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      3 hours ago

      Every AAA game that was in development in 2026 has AI used in some part. Almost all of 2025 games in development did as well. 2024 was probably the last year where any significant fraction of games didn’t have AI at some level.

  • xxce2AAb@feddit.dk
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    7 hours ago

    That problem will fix itself once the extant GPUs give up the ghost. It’s not like anybody can afford a new graphics card. Ironic, really.

    • Mihies@programming.dev
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      5 hours ago

      Yep, and memory+storage is getting there. Soon nobody will care about game quality anymore as nobody will have a decent computer anymore to play them with.

        • lightnegative@lemmy.world
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          4 hours ago

          Yeah if anything the inability for the average person to buy a GPU is a good thing for these companies because if people want to play games they have to buy a subscription for the game as well as a subscription to the service that lets them play the game

  • TroublesomeTalker@feddit.uk
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    3 hours ago

    I have made a couple of games with AI. My kid was in hospital, I couldn’t sleep. I had a couple of massive projects running that I absolutely could not hold focus on, and so I knocked up a reimagining of an old Amiga game called ECO, and a RPG shooter that has a few nods to Dragon Heroes: Shooter RPG. Had a few people play it and they think I should sell it, but I’m very aware it’s just two more data points in a sea of “slop”. Does it matter they were made with love? They were therapeutic and got me through a rough time? Does it matter that they were both games I missed, not because they were good exactly, but their mechanisms were different and not well covered by modern games, so I tweaked and I poked and I can’t draw for shit or compose so I let the AI do that. So, no matter how much I care, they are worthless in the eyes of a lot of folks here - I can code a bit, I absolutely couldn’t have done these without AI. I’m not going to sell them - but if you think me resurrecting long dead concepts with the shit bits taken out to bring a smile to me and my kids is some crime against joy, and identical to massive studios that put profits before the enjoyment of the very people they are supposed to serve - you can fuck right off. I will take a shitty, cobbled together indie concept riddled with AI and heart over some of the most (hand made), cynical profiteering shit that the AAAs were pumping out a couple of years ago, and will continue to pump out but with AI added.

    The thing that reflects on the gaming industry is the big guys keep forgetting about the game.

  • ThyTTY@lemmy.world
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    7 hours ago

    I can accept vibe coded recomps, decomps and other derivative work. LLMs are pretty good in translating crap from one language to another, updating libraries and preparing the environment. But for creative work? No thank you

    • Skullgrid@lemmy.world
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      6 hours ago

      LLMs are pretty good in translating crap from one language to another, updating libraries and preparing the environment.

      I really don’t think so. Various ports and such have taken fucking forever. I tried (admittedly 2 years ago) and got shit results.

      • richmondez@lemdro.id
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        6 hours ago

        I like to dunk on LLM generated crap, but even I must admit that some people who already had skill in decomp or who otherwise care about the maintainability of the end result and have a well researched binaries or debug symbols and are attempting binary matching can get very good results that are close to what a human attempting binary matching can achieve in a fraction of the time.

        • Skullgrid@lemmy.world
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          5 hours ago

          context : https://lemmy.world/post/54280972?scrollToComments=true

          Vino is a driver that lets the Linux kernel talk to DisplayLink docks directly. It is meant to replace DisplayLink’s closed-source software and the open source EVDI kernel module that sits beside it.

          Mike wrote it with help from Claude Code, and the first version reached the kernel mailing list in June, unfinished.

          This, among many other projects is why I think it’s just smoke and mirrors, and overhype.

          The AI does its AI thing in all contexts : smears the average of various things together and if it sticks, it sticks. It “assists”. Fucking great.

          The AI is not a fucking genie, which is what this way of thinking or speaking implies it is. If you want to, you can contort this crap into giving workable results.

          If it was “good in translating crap from one language to another” as in software langauges, it could take source code in Actionscript and turn it into Javascript. They are both derivatives of ECMAscript. The project above wouldn’t be “unfinished” the guy would have finished in over a week (giving time for testing, etc)

          But it’s not. You need to coax it into manageable chunks, test and assess, etc etc.

          By doing this, you are giving up fine grain understanding and control over the system architecture. Great, you achieved The ThingTM and it’s an unmaintainable mess.

          The magic happens in between analysis and performance. The actual strength in AIs ARE the hallucinations/emergent behaviour, because that’s the part it specifically brings to the table.

          Learning Metaprogramming is hard and takes time. Paying god knows how much money to Anthropic is cheap for now.