The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square216linkfedilinkarrow-up124arrow-down10
arrow-up124arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year agomessage-square216linkfedilink
minus-squareSkyezOpen@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year ago“Git gud or die” literally is a genre. It’s called soulslike. Also “every game should have difficulty options” and “every game should be a survival crafter” are both fundamentally “every game should be what I like.”
“Git gud or die” literally is a genre. It’s called soulslike.
Also “every game should have difficulty options” and “every game should be a survival crafter” are both fundamentally “every game should be what I like.”