The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 17 days agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square115linkfedilinkarrow-up1832arrow-down110
arrow-up1822arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 17 days agomessage-square115linkfedilink
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up3·15 days agoI got super annoyed by how arbitrary all of that was when I first started getting into the series. It really does seem like pure chance sometimes. But then after a while I started to realize that it fits, because these are sassy demons. Of course it’s not going to make sense.
minus-squareDatz@szmer.infolinkfedilinkEnglisharrow-up1·9 days agoI loved Strange Journey increasing recruit odds for demons of same alignment. Not only does that give it gameplay purpose, it means you can get consistent fusion fodder without the BS, while preventing you from peacing out of every fight.
I got super annoyed by how arbitrary all of that was when I first started getting into the series. It really does seem like pure chance sometimes.
But then after a while I started to realize that it fits, because these are sassy demons. Of course it’s not going to make sense.
I loved Strange Journey increasing recruit odds for demons of same alignment. Not only does that give it gameplay purpose, it means you can get consistent fusion fodder without the BS, while preventing you from peacing out of every fight.