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warmaster@lemmy.world to Games@lemmy.worldEnglish · 7 days ago

GitHub - scallyw4g/bonsai: The procedural generation voxel engine

github.com

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GitHub - scallyw4g/bonsai: The procedural generation voxel engine

github.com

warmaster@lemmy.world to Games@lemmy.worldEnglish · 7 days ago
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The procedural generation voxel engine. Contribute to scallyw4g/bonsai development by creating an account on GitHub.
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  • Agrivar@lemmy.world
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    7 days ago

    Bonsai supports massive worlds. The current version supports a maximum world size of ~1 billion blocks, cubed. At one block per meter, that’s the distance from earth to the moon, 2600 times, in every direction. The view distance is the entire world, all the time. Yes, you read that right. In Bonsai, you can see in a straight line from Jupiter to the sun.

    Jumping Jesus on a Pogo stick!! That’s impressive.

    • Bret Bernhoft@lemmy.world
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      6 days ago

      Agreed.

      IMO people often forget how far gaming has come over the last 30 years. These kinds of stats help put that all into perspective.

  • supersquirrel@sopuli.xyz
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    6 days ago

    Do people use this with Luanti?

    • lime!@feddit.nu
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      6 days ago

      luanti is an engine and so is bonsai. i don’t think they can be “used together”.

      • supersquirrel@sopuli.xyz
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        5 days ago

        I would think for bonsai might be useful for custom terrain generation for luanti multiplayer servers.

        • lime!@feddit.nu
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          5 days ago

          how?

          • supersquirrel@sopuli.xyz
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            4 days ago

            like how people use custom terrain generating tools to spruce up multiplayer Minecraft maps!

            • lime!@feddit.nu
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              5 days ago

              but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.

              • supersquirrel@sopuli.xyz
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                5 days ago

                Not necessarily or exclusively? I am talking about tools like this…

                https://www.avoyd.com/avoyd-voxel-editor-documentation.html

                edit sorry feeling a bit oversensitive this morning I guess

                • lime!@feddit.nu
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                  5 days ago

                  no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.

                  i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.

  • deltaspawn0040@lemmy.zip
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    5 days ago

    I tried to run this so many times and it just gave me a blank screen. Can anyone confirm that they got it running?

  • Amoxtli@thelemmy.club
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    7 days ago

    Not many games use voxels extensively.

    • londos@lemmy.world
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      7 days ago

      Teardown

    • a_non_monotonic_function@lemmy.world
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      7 days ago

      I bet this will be good for the games that do.

    • cole@lemdro.id
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      7 days ago

      space engineers does

    • deltaspawn0040@lemmy.zip
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      6 days ago

      82 + 12 is 94

      • GreenKnight23@lemmy.world
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        5 days ago

        all I heard was 6 7

    • I_Jedi@lemmy.today
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      6 days ago

      Foundry.

    • mx_smith@lemmy.world
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      6 days ago

      Enshrouded

    • Gork@sopuli.xyz
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      7 days ago

      Last one I remember that used voxels was Delta Force 1, released before 2000

      • seathru@quokk.au
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        7 days ago

        Minecraft? Second only to Tetris in sheer number of sales.

        • M137@lemmy.world
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          6 days ago

          Minecraft isn’t actual voxels, it’s just a game with cubes.

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