• RightHandOfIkaros@lemmy.world
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    2 years ago

    As a Silent Hill 2 fan, hearing that Konami has completely changed a game widely known as lightning-in-a-bottle tier perfection, is not something I am happy to hear.

    Okamoto says that they are aiming to prove to gamers that they (Konami) are capable of delivering a high-quality Silent Hill game, and how the company is serious about renewing the franchise.

    Yeah, because all of Konami’s previous attempts with any development studio other than Team Silent did so well…

    • tal@lemmy.today
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      2 years ago

      As a Silent Hill 2 fan

      I’m not really a fan of the series – or jumpscare horror in general – and I still had the same reaction.

      I totally get looking back at a game and saying “we can improve on it”. But I’d think that it’d make way more sense to ship both the original format and optionally permit for an “enhanced mode” with things that the new developers think can improve the thing.

      Enemy placements shouldn’t be a whole lot of data, so I can’t imagine that there’s a storage constraint issue. Music shouldn’t be large either, not by modern standards.

      And they own the IP, so it’s not like it costs to develop it.

      • It’s not unreasonable that what one person views as an improvement, another might view as making the thing worse. Think of Han shot first or the like.

      • Some may want to enjoy the nostalgia of the original experience.

        Microsoft had later releases of Halo that were graphically-enhanced permit switching in-game between the new and old graphics, which I think was a neat way to handle things, though obviously not all improvements are amenable to that kind of toggling.

      • Sometimes an attempt to improve something just clearly makes it worse. Nobody takes a piece of media that’s a huge success and makes a sequel with the idea of making it worse. But…there are still lots of games and movies out there that have a next entrant in the series be pretty clearly worse, even though the people making the next game had the benefit of hindsight, often better technology, and such.