Bet they get cancelled after the first boss heyyyoooo (drum drum cymbal sting)
deleted by creator
XD
Seeing how they treat their own shows, cancelling them willy nilly. Really doesn’t give me hope in them getting game series going.
I dont wanna go and get attached to a game just for Netflix to completely drop support
I was about to say, this sounds like a classic tax dodge. Start developing a ton of games, drop 8 of them come next year to make the charts look nicer for the shareholders, maybe release 1 game 3 years down the line.
Wait, what?! 😂 Okay, so is this gonna be a cloud based thing, because how stadia was so successfull? Or are these going to be downloaded apps? Or just stand alone choose your own adventure like black mirrors bandersnatch?
On its website, Netflix says by the end of the year it’ll have 86 games for subscribers to play. This includes the recently announced Grand Theft Auto Trilogy - Definitive Edition off the back of the first trailer for GTA 6.
Or are they gonna mail me a disc for gta again? Lol I’m genuinely so confused what this will eventually look like.
They have games for Android already and you actually download the games; you don’t stream them. Notice that this article doesn’t specify whether these 10 games are for mobile or PC, though…
Orly?! I had no idea! And also… no interest in actually looking into those games or buying Netflix again.
Thanks for the clarification! ♥ 💕
Some of them are just good games where Netflix is publishing them on mobile. I got both Bloons TD6 and Into The Breach through Netflix.
Stadia was successful. Everyone just hated on it for some reason. Didn’t get the playerbase so it was sold off. Was a fantastic service and I curse google daily
didn’t get the playerbase
So it wasn’t successful
Wasn’t successful in playerbase no. Was in terms of a cloud gaming system. It worked. All I neeee it to do. Didn’t hit googles lofty ideals though.
It’s fine if it actually worked perfectly for you, but “just working” isn’t exactly a measure of success.
They still needed the playerbase to actually use it, and devs to actually make games for it. Which they got very little of both. So it wasn’t successful.
It kinda is though. In terms of what others attacked it for. All the attack videos and yet I played it via VPN in a non supported country. Google fucked up by launching in America. A place with plenty cash and a spoiled player base. Where it would win would be poor countries. Just look at down votes ? For saying a device worked as intended. Tells you all you need to know.
Internet infrastructure was a big issue and games were mostly Ubisoft but still. What a game changer. Then I moved to GeForce and haven’t looked back.
I think you’re saying it showed it could work. Where others are saying a success on the sense of a viable product that can make enough money to operate and, ideally, to be profitable.
And unfortunately when it comes to a service that requires servers, bandwidth and staff to maintain and operate it then there has to be a certain threshold of users to make it profitable or else it is doomed to fail.
But it did I work. I used it. Many other used it. It was cloud gaming. What hadn’t been accomplished before.
That was an issue. However many companies aren’t profitable in their first few years. The toll out was a complete mess. Also as stated they chose wrong. I get why they picked murica. Infrastructure was always going to be an issue but that’s not where you get people looking to save money and not buy a console. Third world would have been the sweet spot. A rig they can play red dead for pennies.
They opened it up to phones and with Enough bandwidth you could play games you’d never manage before.
Yes but long run. Nobody thought Google was going to saunter in and beat the big Bois. Takes time to build a playerbase get the product actually working and improve it. None of that happened in first year.
It didn’t have a way to function in the event of system failure.
Steam sometimes goes down. When that happens, people can often still play their singleplayer games. If Steam had totally failed business-wise, it either would have been sold to another publisher who would maintain access, or the games would’ve been unlocked for permanent offline play.
Take a look at Stadia’s failure resolution strategy; they had to fully refund every person who bought a game there, because all purchases became completely unusable. Imagine if they’d gone a decade selling games to people and building off of their revenue, before encountering failure.
Nothing works in a system failure. It’s a system failure.
They can only play their download games if it doesn’t need to access steam for a reason. Yeah you can go get a Nintendo 64 and play a game. Modern games require an internet connection. Yeah it’s a downside to it but it’s like saying you can’t play when it’s a powercut. It’s what board games say to video gamers.
Also true. An issue that has just come up with Ubisoft. They have discontinued a game. No way to access it. That’s probably the most legit point.
Very true. Look at Sony. Look at discovery. They aren’t refunding. Are you calling them failures ?
Nobody wants this.
I bet they’re all shitty mobile games.
So…11 games? I hate how press releases like this say “over” a certain number rather than just telling us the actual number.
Nobody even knows they have games anyways
To get on the way of whatever I’m trying to watch apparently
x
but how do I play the games on my old TV, that’s the only place I watch netflix.
There’s some you play on iOS already. For example storyteller and Into the Breach. It basically checks that you have a Netflix account and then you can play the game.
They have games on Netflix already that you play using your TV remote. They’re basically just choose your own adventure books, but in a TV show/movie format instead of a book.
There is also old crap like Doodle Jump, too, on other services that work on a TV using your remote.