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Cake day: June 21st, 2023

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  • Damn I’m feeling you. I’m in the fall process (solidly down 15kg/33lb, approaching 20kg/44lb) with about 10-15kg to go. When my belly stops flapping I’m good I think. But I fear the rebound… Currently lots of my evening snacking have disappeared because of evening gym classes, so late home and even later dinner. So I don’t have time anymore to get snacky. Or if I do it’s almost bedtime anyway so I’ll just go to bed instead.

    But once I’ve hit my goal and don’t need to hit gym that hard anymore… That frightens me. A little bit at least. Made some good connections there and got a routine going so i can probably keep it up.









  • Considering it’s the norm when you aren’t doing something genre typical to take two ir more genres and just smoish the names together. This way you get things like blackened death metal (black plus death) or epic gothic power metal (take a guess). Now smoosh those teo examples together and you get something like blackened gothic melodic death metal. See that there, now we get into the transformative properties of metal subgenres. Death metal with a bit more melody and structure, which power metal has in spades, becomes melodic death metal.

    Fun isn’t it? Also I may have bullshitted together half of the above. But it is a real thing

    https://m.youtube.com/watch?v=j6WYhOHRmDs






  • I should play BG3 and get out of Act1. Buuut it’s starting to be so long since I last played it that I am lost in where I was and were doing. And I honestly don’t like the zone designs with all their open emptyness while at the same time being soooo cramped. What does it take to walk from the druid’s encampment to the goblin temple? Two minutes? Three? Cooooome on. Would have preferred the druid’s having one map, then world map travel to goblin’s and then zoom in on their lair. Condense the adventure while keeping distances plausible. So I’ll keep on looking at my small settlers as I keep building their settlement in Farthest Frontier.






  • Pillars of Eternity 2 took a different approach to resting by making pretty much everything encounter based, except for some “ultimates”. Was a while since I played it last but boy was it refreshing to not “needing” to rest after every encounter. The first game was more traditional with most things returning on rests. Two classes though were entirely encounter based and I used them in pretty much every run. Chanter (Bard) and Cipher (Psyker). Also Larian’s two previous cRPGs (Divinity: Original Sin 1 and 2) don’t use rests.

    But resting is a core feature in D&D and in the tabletop there is the trope of the five minute adventuring day for a reason.