

Note that if you use Wayland you must use OSGgraph (Options --> OpenGL -->Graphic Engine). The problem is that Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With Xorg there should be no problems.
SPEED DREAMS Open Source Motorsport Simulator
Note that if you use Wayland you must use OSGgraph (Options --> OpenGL -->Graphic Engine). The problem is that Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With Xorg there should be no problems.
Oops… sorry. I’ll add the link to our official website right now: https://www.speed-dreams.net/
There is the possibility of network multiplayer, but, despite being playable on LAN, it is disabled as it is very experimental and has a lot of lag and bugs over the internet. It can be played in real time split-screen using the old SSGgraph graphics engine and by putting two or more human players in a race. We hope in future versions to rework or rewrite the work done to allow online multiplayer.
Yes, it is!
Thanks a lot. I hope you enjoy it!
which one do you think we have been playing? https://www.speed-dreams.net/ We have also played great games such as Unciv, Stunt Rally and OpenRA.
Great! Thanks for sharing
That didn’t have what I was looking for, found out the the car category effects the car xml, all sorted now I believe, fully configured xml now and I placed it in a new category. (Lemons class B)
I’ll spend far too much time tweaking it now :)
Don’t forget to share it!
Take a look to these on the SD Wiki (Thanks Xavier for the tip): https://sourceforge.net/p/speed-dreams/wiki/SetupCars/
Why wouldn’t it work? I’ll have to go for a ride with him again.
Omg ya, the beach buggy the tuktuk and a car I converted the slambo, haha I’m sure it felt longer then 11 year since I released them.
Was using a mix of inventor and ac3d to model back then.
Right now modders usually use blender with the plugin to import/export to .ac . Of course AC3D is still a good tool for modelling for SD. https://github.com/NikolaiVChr/Blender-AC3D/tree/4.1
We think that your cars are in this collection: https://github.com/longtomjr/sdcars
Great! What mods have you done for SD?
It is very likely that in the next release OpenSceneGraph will be the default graphics engine to avoid these problems.