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Cake day: July 1st, 2023

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  • jemikwa@lemmy.blahaj.zonetoLinux Gaming@lemmy.worldWhat gamepad?
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    19 days ago

    I use a ps5 controller for all my gaming needs and it works great on Linux (Kubuntu/Nobara) and Steam Deck. I use hardwired when playing on my Linux desktop, but when playing on my Steam Deck it’s over Bluetooth while docked. Still works perfectly fine. I even played Crosscode with my controller just fine on both systems.
    I primarily use it on my desktop for FFXIV which is why I do hardwired. Bluetooth can be squirrely if the game isn’t launched through Steam





  • Nobara is a very good starting point for Linux. I personally know Linux stuff from an IT perspective, but personal use/driver troubleshooting is not something I care to fiddle with regularly. I started with Kubuntu since it’s familiar, but eventually swapped to Nobara when I had some issues with the few games I play.
    Nobara has been seamless and easy. Having all wine and proton dependencies preinstalled is much nicer and a lot of games Just Work ™️ out of the box.








  • FFXIV handles it “okay”, in that you get a large portion of glam in game and the cash shop stuff is largely excess. There are a few cases where it would have been better to have the reward in game, but for the most part I feel like I can play the game without needing to buy anything.
    The impression the community gets is the cash shop is a begrudging feature that SE higher ups mandate to keep cash flow going (because XIV is funding most of SE’s other projects)






  • Thanks for your reply! Those are all really good points and I range from agreeing completely or understanding wholeheartedly why you feel the way you do about the issue.

    Japan’s approach to romance tropes, especially with school age people, is problematic at best. Maybe as a teen I would have fallen head over heels for it and loved most of it (except Kawakami’s plot, yuck), but I definitely had to mentally distance myself from it because it felt weird to even interact with as an adult. At least most of them progress as friends and only turn into relationships at the end (most… bleh). I don’t even remember which romance I might have picked for the final companion step, maybe I skipped the commitment altogether. A part of me fully expects P6 to do something similar and I’m less enthusiastic about that part of the game as a result.

    I never thought of the UI being difficult to read and concentrate with, but I totally get it now that you’ve mentioned it. There were definitely times I had a harder time navigating menus because of how much the background moved during transitions. The design itself was committed in every aspect, but the devs could have done more to normalize some of the text or add options to tweak the animations to be less dizzying while still being visually diverse.

    I need to try P3 and P4 still, they are in my backlog and I never feel the initiative to start one of them. Your remark about P5 dumbing down some of the features of those games is a little inspiring because I did like the combat and options from P5. If it’s even better in past games, I may like those even more.



  • I used to avoid turn based for the same sentiment, but have found some really compelling games that change the formula that have changed my mind. Not every game will be a winner, but there are still some good ones out there.

    Strict turn based used to always seem simple to me, and I don’t find it appealing all the time. Pokemon has unit variety, but the strictness of each turn can get really stale.

    Games that improve turn based combat are my preference in this category. Persona 5 changes the flow of combat depending on how each unit/character performs and exploits type weaknesses (chain/group attacks). It also takes Pokemon typing and unit diversity and makes a cool fusion/inheritance system out of it.
    Older Final Fantasy games with Active Time Battle also scratch this itch where the timing of using skills and specific character order still somewhat matters, you don’t always mash A and spam abilities. FF also does really well with unit customization - materia, GFs, Sphere Grid, etc. mean consecutive playthroughs won’t always feel the same.
    Chrono Trigger takes ATB and adds geometry in a physical dimension to attacks which is really unique, but still feels turn based at its core.

    Like you said, full tactical games are fine because the quantity of units or structure of the arena make the turn based mode interesting. BG3/Divinity, Fire Emblem, Triangle Strategy/FF Tactics, and Gloomhaven fall in this category and I love games like these.

    I realize now I kinda hit the points in the article, oops. Sorry if this was repetitive lol