Everyone’s malding over spoilers and not realizing this isn’t an actual ending that’s coded into the game, it’s just a funny side effect of a spell that malfunctioned during the end boss.
Middle-aged gamer/creative/wiki maintainer
FFXIV, Genshin Impact, Tears of Themis, Rimworld, and more
Don’t like? Don’t read.
Everyone’s malding over spoilers and not realizing this isn’t an actual ending that’s coded into the game, it’s just a funny side effect of a spell that malfunctioned during the end boss.
weirdly antisocial
Completely forgets (or ignores) the fact that some people just don’t like their lives and avoiding thinking about it is what helps them get through the day. And that others legitimately have nothing new going on that they can discuss with those outside their inner circles. Like, I’m not going to tell someone I haven’t seen in a couple years all about the adult novel I’m looking forward to releasing in December, or that time I moved and nothing about it went well to the point it was mildly traumatic, so yeah, they’re going to get a “meh, not much. keeping busy. work and stuff. you?” at the most generous.
It’s hard to get across “no really, I find predictability comforting and/or am not willing to share the personal projects I fill my time with for various reasons.”
This. They should be going through insurance for this.
Of course, the insurance rates would rise, and they’d still be passing on that increase to the residents, but residents would be slightly less bitchy about it since the extra layers of opacity would make it seem like “just more of the usual greed and inflation.”
The fact that they even tried to pretend it wasn’t retroactive because they didn’t charge for old install counts. Like, does it charge games that were released under different terms? Yes? Then it’s retroactive!
I’m glad you had fun with it. Do accept that my inability to have fun with it doesn’t negate any of the enjoyment you got out of it. Respectfully, something this long instructing me of all the ways I must have played it wrong if I didn’t enjoy it as much as you comes off as a little condescending. I’m sure it wasn’t your intent, but like… I know I have the option to put it down or skip things. I know I can pay off bounties. I was there, these systems and ideas are not hard to find. But for me, the fact that I’m allowed to skip engaging with a system or put it down before I see all the devs put there for me to see is the opposite of a selling point.
For me, it’s like I ordered a meal at a favorite restaurant, the plate came out with portions three times larger than expected and gorgeously plated but with so little seasoning I couldn’t stomach it. Saying “you don’t have to eat it all” and “there’s salt on the table” doesn’t make it a good meal.
We find different things fun, and that’s okay. May we both have a good time with Mirage.
I love AC. Or… did.
AC Odyssey was the first one in the entire series I couldn’t push myself to finish. I used to love just bumping around eliminating every single map icon, but Odyssey was way, way too big, and having my zen ruined by bounty hunters all the time was exhausting.
I heard Valhalla was even worse. It was the first one I skipped after playing each one since the original (even some of the 2D ones).
I think most of the people opposed to this post are confusing “I don’t need my whole feed to be about these things” with “I’m against these things.”
Are you capable of checking the context of a statement before replying to it? The quality of the advice was not at issue. You asked why the person was hostile. Being an asshole begets hostility.
Couldn’t possibly be because that person is acting like it’s our fault we’re too weak to have it too with the dismissive “bub” and the cry to “get your shit together.”
I got my first one of these when I was 21 and in the best shape of my life. Accidents, injuries, and unpreventable diseases happen, and acting like your comparative good luck means you’ve made better choices than those who have been less lucky by implying they’ve been “unhealthy as hell” is kind of gross.
I almost never used all on reddit.
On the fediverse, I use it every day. There isn’t enough content in my subscribed feed, so I check the “good stuff” first and then pop over to see what’s interesting elsewhere.
It’s pretty much all he does unless he finds an Obra Dinn-tier darling.
Except for Gollum, he was weirdly defensive of that for a game that pulled every AAA anti-consumer trick in the book without at least the decency to be bland.
Yeah, this is consistent with my experience too. I got one or two participation ribbons in my whole school life (graduated early 2000s), but they weren’t common, and they never came at the exclusion of winners being recognized.
I wonder if this is why I’ll see a post has a larger comment count than the comments I can read, too.
If you’ve blocked someone, that person’s comments and all comments replying to theirs are hidden from your view. This is my only guess why you might be seeing this. The comment count you see on your instance should be accurate, since it only counts comments it knows about and it doesn’t know about defederated ones.
Drama between Hexbear and ShitJustWorks. Have some popcorn.
Not remembering a joke from an episode that aired 25 years ago doesn’t really rank high on most people’s shame-o-meters, my dude
Oh, I’m positive yours is by far the more common experience - I haven’t met anyone who agreed with me about it, haha. (But starting with “unpopular opinion, but…” is so tainted by popular opinions seeking attention that I couldn’t bring myself to say it)
And yeah, the puzzles were simple, but the world was cool enough (until the ending loljk’d it all) that I enjoyed spending time in it even doing the simple stuff.
This is a hard question to answer, because the really unfun ones either get dropped so fast I forget I ever played them unless someone jogs my memory by naming them directly, or I’m willing to just shrug and say “this is probably great to some people, but it’s not a genre I like.” I guess for this category, I would point to The Witness. I heard so many recommendations for it, but aside from the occasional “oh, neat” when I saw how a puzzle was placed in the world instead of on a board, I couldn’t tolerate it for nearly as long as it wanted me to keep doing the thing.
The game I memorably should have enjoyed - that I had the highest hopes for (and the biggest subsequent disappointment for) was Hellblade: Senua’s Sacrifice.
At first, I loved the deeply disturbed main character and grim Norse fantasy world being crafted around me, but the combat felt so disjointed from the story (on purpose) that it felt like there was one guy on the dev team who liked combat who everyone was afraid to piss off, so they had to make concessions and put one token immersion-wrecking battle in every so often. And it’s mad that Senua has two entire character traits - “psychotic” and “warrior” - and one of them managed to feel immersion breaking.
Then the ending destroyed the bits of the game I DID like and made me feel like a tool for ever having bought into the grim fantasy world to begin with. That shit is everyone’s most hated ending trope, and I walked away from the game feeling like I’d wasted my time.
At least it was short.
The key word is “disorder” though.
Everyone experiences anxiety from time to time, just like everyone has minor bouts of depression or invasive compulsions. Some non-disordered might even still experience them often.
Not everyone experiences these feelings pervasively to a degree it prevents them from socioeconomic success (making friends, going outside, finding and keeping a job, etc).