

Sequels are meant to be drastic improvements from the first game. Like everything. Visuals, story continuation, character development, new mechanics and features .etc


Sequels are meant to be drastic improvements from the first game. Like everything. Visuals, story continuation, character development, new mechanics and features .etc


The developers who made Terraria contemplated on a Terraria 2 and they were faced with the decision; continue developing Terraria as is or just try to make a Terraria 2.
Seems like they’ve instinctively chosen to keep supporting Terraria as is, because what can you do with a Terraria 2? When so many ideas and creations have been poured into one game? It sounded like Terraria 2 was going to be the same.


That is exact;y how I feel about MMORPGs. Limited event items, items available at specific levels but you’re going to be there grinding and grinding for hours. You might not even get that thing anyways until what was 9 hours of grinding turns into 7 days of grinding. That’s not progressing, that’s sweatshop levels of work. How is this fun? How is this rewarding? You go through all of that and all you get is maybe a few pats on the back before everyone is back at the woodwork again.
I don’t like any game that makes you feel like you’ve got to live on it to go anywhere. Sure, I play Diablo 2 which by guilt, can fall into the same category. But I make that an exception per my preferences. It’s like that’s the only game I’ll only have room for that I don’t mind doing it for, but any other game, I can’t be bothered and it is just dropped dead cold.
This is also why people hate mobile games because their premise largely can constitute dark patterns.
Developers who make these games want you to have a sense of “pride and accomplishment” (like EA expected you to). But all I feel at the end of the day? “FUCK YOU DEVELOPERS, GO TO FUCKING HELL!!”


Borderlands died after 2.


I got the first Outer Worlds for free…on Epic.
The sequel will probably also be given away for free at somepoint.


Too bad neither of those games saved Clover from going under. Quite a damn shame.


Right, tools, okay then.
You mean, tools that’ll enable you to make even lazier games while laying off the people who’ve been upholding your shitty company’s existence. But you know, Take-Two and especially Randy you fucktard, go for it. Go and make a game entirely off of Google’s Genie toy and see how far you get.


There’s probably romhacks out there that do that.


Sorry bruh, but I don’t think you’ve taken a closer look at where the RAM prices have gone. Do you truly believe people have that much disposable income to continually upgrade entire machines on a regular basis?
People will ultimately build a system if it will suit their needs and purposes within budget. I don’t get what is there about that to get so complicated over.


People play games at their own pace. You have your own and there isn’t a shred of shame in that.
What do you mean “they actually listened to the community”? If they’d listen to the community, there’d be NO AI whatsoever.


I had a double take on that number they’re asking for.
$13 Trillion? Geez, fucking greedy much? Not that they haven’t been greedy before, but we’re used to seeing millions and billions that are asked per track (technically they’d ask ridiculous sums of like $10,000 ~ even $100,000 per track in the past). But this just glaringly demonstrate how greedy these fucks really are and they just gotta tell everyone about it.
I still say it was dumb of Anna to bother with Spotify but I like the defiance of just not caring.


Everything is disposable. I don’t think you or the author who wrote that article has a clue. It’s a matter of getting things that’ll last longer than others do and making financially wise choices and purchasing decisions based on the needs of the moment.
Like, I’m not spending $5 on a toothbrush when you need to replace it every 30 days, I buy the cheapest toothbrush I can afford to replace it with since they’re all equally made. I will spend some more money on a computer component if I feel it will have a positive increment on my entire system. Replacing my entire system would just set me back big and it would make me waste the components that are already inside that are still good. Plus, if I decide to sell the old system, I’m not going to get a good value back.
The only thing I’ve yet to replace is the case. Why? Because it’s still serviceable to me.
I just don’t get this stupid logic where you have to replace the entire system. For what? just to be with the in-crowd of current technology trends? No thanks, I’ll build my PC based on what I want out of it.


By years, you mean, 2 years.
You can’t just expect games to be on sale for deep discounts within 1 - 2 years or even 3 years of it being released. It sucks, I know, but that’s how it is. You’re forced to either wait 5 - 10 years or just make the jump to buy it as it is after some savings and when you’re able to.


Same. I have spent years building my game libraries just for stupid shit like this.


And then there are games that have big worlds that is simply too exhausting to even cover. Minecraft is that. Me and a friend have boxed ourselves an already large section. I even built very long minecart trails and riding them enough puts me to sleep. It’s just too big of a world.


I didn’t know Fall Guys got bought out. But then again, that was a flavor-of-the-week kind of game where streamers tried to care, then moved on and Fall Guys became irrelevant.


I’ve played a lot of ARPGs and every one of them has their different flavors. But, I’m a type that wants a specific flavor and trying other flavors just makes me feel like it’s not good enough. It’s kind of like it’s a discount version of that flavor I like. I’m playing a game that’s inspired by the game that defined the genre. Just to expand a little, I am not trying to say that the games mentioned are terrible. I’ve touched upon Grim Dawn and Titan a few times.
But a lot of the time, my mood and feeling always darts for Diablo.
Did this guy live under a rock?