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Cake day: May 17th, 2026

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  • frenchfrynoob@lemmy.worldBanned from communityOPtoGames@lemmy.worldEver come across gaming-related scams in your country?
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    2 days ago

    “No mushroom joke this time — just a true story about a mushroom who bought a Steam account and got scammed.” “Here’s one I’ve seen: some new players buy a Steam account with a game they want — instead of buying the game itself. They don’t know account trading isn’t allowed, and they don’t check the original email. The seller can always reclaim it later. A few bucks saved, account gone in a week. Happens more often than you’d think.”



  • “Yeah, that’s exactly what I found too. I looked it up after you mentioned it — the pattern seems to be: buy a legit Steam developer account, release a clean game, build up some positive reviews, then push a malicious patch later. BlockBlasters is the clearest example: clean on July 31, then on August 30 they pushed Build 19799326 with a three-stage malware chain — data harvesting, credential theft, crypto wallet draining. Over 260 victims, $150k+ stolen. FBI got involved. I also saw PirateFi, Chemia, Tokenova — same playbook. It’s like they’re running the exact same blueprint across multiple games. Pretty wild.”






  • "That’s a really good question. I think the honest answer is: most Chinese players just don’t think of Steam forums as the primary way to communicate with developers.

    There are a few reasons:

    First, Steam is not fully accessible in China without a third-party tool (often called a ‘game accelerator’ or VPN). So the forums — and sometimes even the store page — aren’t something everyone casually browses. It’s not impossible, but it adds a layer of friction.

    Second, and I think this is the bigger one: we’re just not used to forum-style communication anymore. For younger Chinese players, the internet culture shifted from forums to apps like WeChat, QQ, or Bilibili a long time ago. Replying in a forum thread, or sending an email, feels like a much more ‘formal’ and slower way to communicate. Leaving a review, on the other hand, is quick, familiar, and doesn’t require switching context.

    Third, many Chinese players actually do use reviews as a way to say ‘please add Chinese’ — not out of anger, but because they’ve seen it work before. Developers often respond to review trends faster than forum threads, especially when a game gets sudden attention from a Chinese streamer or YouTuber. That visibility creates pressure, and the developer decides whether the Chinese market is worth investing in. And honestly? Most players understand if the answer is ‘no’ — they’re not demanding, they’re just signaling.

    So yes, forums exist. But for most players, a review is just the path of least resistance. Not the most logical path — just the most familiar one."


  • "That’s a really fair question, and I appreciate you asking it in good faith. Let me explain the context that’s probably missing.

    First: Why buy a game with no Chinese support?

    For many Chinese players, buying a game without Chinese isn’t a mistake — it’s a bet. We buy it hoping the developer might add it later, because it’s happened many times before. Games like Dying Light, The Witcher 3, and Dark Souls all added Chinese post-launch after community feedback. So when Chinese players see a game that looks good but has no Chinese, they buy it — not to leave a negative review, but to signal: ‘We’re here, we’re paying customers, and we’d love to play your game properly.’

    The negative review isn’t the goal. It’s a message.

    Second: Why leave a negative review instead of just not buying?

    That’s where Chinese platforms work a little differently. On Steam in China, the review system isn’t just for other players — it’s also one of the few direct ways to communicate with developers. A negative review with ‘Please add Chinese’ is often seen as a polite request, not a punishment. Developers regularly respond to these reviews and add languages based on demand. So to Chinese players, it feels like a normal way to get attention — not ‘entitlement,’ but ‘this is how the system works here.’

    I completely understand why that looks weird from the outside. But for us, it’s not about being angry — it’s about being visible in a market we spent 20 years being invisible in.

    And just to be clear: Most Chinese players don’t buy games specifically to leave negative reviews. That would be expensive and pointless. We buy them because we want to play them — and we hope the review will help make them playable.

    Hope that helps explain the logic behind it. Thanks for the thoughtful question!"