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Joined 1 year ago
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Cake day: June 11th, 2023

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  • How is having to apply workarounds to keep windows working on old machines any different from troubleshooting the occasional linux issue? It’s a rethorical question, the difference is that the workaround on Windows is mandatory while the Linux troubleshoot is nowadays rare and usually related to edge cases.

    Some of the workarounds in this article are far more involved and convoluted than what I’ve ever had to do in 15 years of linux. Some are even dangerous for system stability and security. My very recent install of bazzite in a new laptop has been a perfectly out of the box it just works experience. Not even having to open the terminal. 100% friendly GUI without compromising flexibility, power and customizability. Today, suggesting linux with a solid desktop environment like KDE plasma is just foolproof. The end user will be using exactly the same knowledge and habits of Windows, without the harassment machine that is MS now. The change is not learning a new OS, is just switching a few assumptions on how some advanced things work.



  • That’s a poor understanding of the situation. Nothing in the licensing changed. The SDK has always been the proprietary business to business secrets management product. The client integrates with and can use that SDK to provide the paid service to businesses. The client and the server side management of password has always been and still is FOSS.

    This was apparently an accidental change in the build code (not the client code, just the building scripts) that required the inclusion of the SDK to build the client when actually it has never and doesn’t really need any of that code. It prevented building the client without accepting the SDK license. Which it shouldn’t.

    This was fixed and some things will be put in place so it doesn’t happen again. Nothing in the licensing scheme changed, at all. This is not a catastrophic enshittification event. A Dev was just being lazy and forgot to check the dependencies on the build chain before their commit.







  • SC is a scam. They sell ships for real money that only half work. The game is riddled with bugs, quests don’t complete. Users state is regularly wiped so there’s no point on progressing in it and instead of finishing the game they ask players for much more money to work on tiny niche technical problems that sound super important on presentations but don’t move the needle even a little bit towards a finished game. At best, it is video game history most expensive physics toy. In reality, when you scrutinize their finances executives have pocketed most of the money raised and devs have been paid poor wages and overworked to a constantly moving target. They have never finished a single roadmap item, but they have announced to fanfare at least 5 different development roadmaps that are the very definition of scope creep. Lots of announcements but never a release. Any competent studio would’ve delivered at least three completed games in the same timeframe for that amount of money. They’re an online asset store that sometimes let’s you fiddle with the digital models, not a video game.