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Cake day: January 26th, 2026

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  • TheMetaleek@jlai.lutoHelldivers 2@lemmy.ca•Wow. #Helldivers2
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    23 days ago

    Well it’s funny you mention ttrpg, because most of these work through a strong interaction between all players, GM included. Thus, what matters is what is considered fun by everyone at the table, and if one person having a weighted dice somehow makes sense, the right table will allow it.

    Anyway, this is secondary, the point is that the pros and con balance in this is not in the favour of arrowhead here, they “outlawed” about everything from the get go, through the questionable change of anti cheat. I definitely agree with your example of the collect mission that got cheated through, but they could have used inspiration from other titles, from lobby browser allowing mods or not, even excluding those with flagged mod from interacting in the global campaign. They could have reached the modders of the most endorsed mods, worked with them somehow. They could even have made the mod support official and integrated, thus having stronger overview of who plays with what, with strong filtering. I’m thinking of Deep Rock Galactic here for example.

    I’m just saying than in a normal PvE, apart from the economic side, you can’t really “cheat”, as in you are not impacting others. Cooperative PvE games only have to handle how players are able to team up or not regarding their preferences (kind of like finding the tight table for a ttrpg), and there are many ways of doing so, that arrowhead has not yet shown interest towards



  • TheMetaleek@jlai.lutoHelldivers 2@lemmy.ca•Wow. #Helldivers2
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    24 days ago

    I mean, you’re very within your right to dislike it, but how do people customizing the experience to their taste mainly in solo and private lobbies affect you in a PvE game ? I must admit I’m skeptical about arrowhead on this one, even though I play vanilla, a lot if my friends with more playtime had made the jump to UI and quality of life mods, sometimes custom difficulties too…





  • I couldn’t disagree more, I love the game and think it’s first and foremost a solo experience. I have around 500 hours in, and about 400 are exclusively solo, in various games since build 38. It’s in single player where the truth of the apocalypse hits you, the dread of being alone against the world knowing you will fail but not knowing how and when… Even the sleep mechanic is exclusive to single player and drastically changes how you can approach the game, sticking closer to the gritty realism themes. Multiplayer, even in really harsh settings, often ends up with a somewhat trivialised survival, and sort of a devaluation of defeat. Unless you want to play it hardcore and reset if anyone dies (which can be understandably upsetting to some), you’ll just respawn a character, get your stuff back, and you’ll only have lost some xp and time which your mates can help you power through, instead of a entire “life” you really cared about.

    Don’t get me wrong, multiplayer can be heaps of fun, but I truly don’t think it’s the core of the game, and I’d really encourage you to try your hand at some solo play if you can be convinced :)