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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Outside hosting isn’t really something I want to consider. I didn’t mention this in my post but this setup is for my media server which needs a lot of storage space. I don’t know about the pricing for a VPS but I am pretty sure it isn’t as cheap as I would want it. Also uploading my media to a VPS with my upload rate would take a lot of time whenever I want to add something new.

    Using two hostnames for accessing the same service isn’t really an option either unfortunately. The specific part I’m trying to set up is a navidrome server for music. The app I use to access the server is called Symfonium and can only add one address per media server. I could get around that by adding multiple media sources but that would result in all of my media appearing twice in searches.


  • Looking at the output of that command I get the following for my ethernet network interface

    DNS-Server  . . . . . . . . . . . : fd98:1919:5915:0:3053:4134:bdc9:295d
                                              192.168.1.60
                                               fd98:1919:5915:0:3053:4134:bdc9:295d
    

    Using nslookup on that IPv4 address tells me that all of those addresses are pointing to my pi-hole

    nslookup 192.168.1.60
    
    Server: pi.hole
    Address: fd98:1919:5915:0:3053:4134:bdc9:295d
    
    Name: pi.hole
    Address: 192.168.1.60
    

    I’ve added another local DNS entry on my Pi-Hole which points the domain I use to the same server but this time uses its IPv6 address. That doesn’t seem to help though or it takes some time to update. I flushed the DNS cache on my machine after adding this entry though.






  • He’s right on all counts. Larian is – today – in an unparalleled position as a developer of RPG games. They have great experience, multiple studios, a supportive community, and a huge IP.

    All of that, except maybe the supportive community, are traits which the huge gamestudios/publishers like EA and Ubisoft also have. I’m pretty sure it would be hard for ubisoft to claim inexperience when developing the next assassins creed for example.

    I think the main difference, as mentioned in the article, is the vision. Ubisoft wants to make the next games in their money making franchises. Larian wanted to make a good game.