• 2 Posts
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Joined 1 year ago
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Cake day: June 15th, 2023

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  • Current system seems like capitalists dream of underpaying employees as much as possible and having the narrative pass the blame to be between customers and workers.

    And even better that workers will argue against actually being guaranteed a higher salary in favor of this system on the off chance they might get more. Sort of like gamblers who get off the high of that one big win. Either way, the shift away from having to pay full salaries and benefits is cause for celebration for owners, since they love that it’s more likely they don’t get blamed and instead the customer when the owner has enough money to take home profits and live well instead of struggling like their employees being paid the bare minimum.

    It’s pretty much the absolute ideal situation for them. No blame and lower expenses. And most wonderful part of it all is workers being expected to cover the salaries of other workers as opposed to the people at top, so they continue to win in every facet.






  • Game industry is bigger than movies and music combined which was not the case back in the NES era. Game industry has become a juggernaut with a huge consumer target base, and lower barrier to entry that allows for even random people being able to publish games instead of a few larger companies. Rise in production costs has been one that has been self imposed the way some studios go for big special effects blockbusters because they are targeting billions. Meanwhile like with movies you get these indie 2D and last gen 3D looking games being hits right alongside these billion dollar company attempts.

    I guess one area you can look at is how niche products get priced lower like mechanical keyboards, and then once productions starts ramping up and things go mainstream suddenly these niche expensive ventures with a few fans becomes more affordable as larger quantities are now being distributed.

    You same thing with tech like SSDs and hard drives actually falling price over time while capacities offered grows. Lot of PC parts actually with the exception of GPUs.










  • People should expect more optimization for the games they look into and better price for performance offerings for hardware. Approach of just pushing what is acceptable further into the category of the premium tier leads to worse consumer offerings over the long run. What is considered acceptable hardware has gotten more and more out of reach each generation while disposable income has not kept up.

    Complacency and constantly falling scale of what is acceptable is what leads to worse standards. Bad prices and optimization should not get passes. PR management of be happy with hardware or performance is not the job of consumers aside from those who are being paid to run those type of campaigns.