Mossy Feathers (She/They)

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Joined 1 year ago
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Cake day: July 20th, 2023

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  • That’s not how stick drift works. If that worked, then recalibrating the controller should work. Secondly, I guess you weren’t the kinda kid who loved taking things apart and putting them back together again. Fixed stick drift on a joystick when I was a teenager by taking the joystick apart, cleaning the sensor and putting it back together again. Had no clue what I was doing and this was before youtube, yet I still managed to do it right.








  • Well… duh? A fairer comparison would be the cow vs jeep. A sea creature vs something designed for land isn’t that great of a comparison because water is thick enough that you’re going to need some kind of aerodynamic (fluodynamic?) adaptation to survive. Air is thin enough that evolution can sacrifice some aerodynamics for other traits.





  • That’s great. But how long until I can play Balatro on my iPod Classic?

    (I love that indie devs occasionally port their games to nonsensical or obsolete platforms)

    Edit: I actually think Balatro would translate fairly well; assuming the iPod Classic has enough ram and CPU to run a visually stripped-down version. When I had an iPod Nano I played solitaire almost obsessively. The controls were a bit slow due to the limitations of using a clickwheel, but they actually worked really well.

    On a side note: does anyone know if capacitive clickwheels still under patent, trademark or whatever was keeping other companies from using them? I loved the way the iPod clickwheel felt and it sucked that no one else had a 1:1 replication of it.




  • I don’t have much to add; I don’t watch a lot of anime and when I do it tends to be pirated downloaded. However,

    High Guardian Spice is the biggest piece of trash to come out of anime in the last 10 years. It was marketed as anime for diverse groups, most notably highlighting their LGBTQ+ representation. Well, you know you messed up when even people in the LGBTQ+ community hate this show to death—like, no one likes this; this is terrible.

    I looked it up and damn. Yeah. I don’t even need to watch an episode, the art style has the “we’re trying to pander as hard as we can” look to it. I dunno if it’s just that it looks like Steven Universe (which I’ve heard is a good show about inclusivity, albeit with a shitty fandom) or something else; but something about it screams “look at how gay and diverse we are! Give us money!”



  • Imo it has less to do with photorealism vs non-photorealism and more to do with pbr (physically based rendering) vs non-pbr. The former attempts to recreate photorealistic graphics by adding additional texture maps (typically metallic/smooth or specular/roughness) to allow for things ranging from glossiness and reflectivity, to refraction and sub-surface scattering. The result is that PBR materials tend to have little to no noticeable difference between PBR enabled renderers so long as they share the same maps.

    Non-pbr renderers, however, tend to be more inaccurate and tend to have visual quirks or “signatures”. For an example, to me everything made in UE3 tends to have a weird plastic-y look to it, while metals in Skyrim tend to look like foam cosplay weapons. These games can significantly benefit from raytracing because it’d involve replacing the non-pbr renderer with a PBR renderer, resulting in a significant upgrade in visual quality by itself. Throw in raytracing and you get beautiful shadows, speculars, reflections, and so on in a game previously incapable of it.