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Joined 1 year ago
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Cake day: June 14th, 2023

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  • are unity and unreal so different that your 10 years of experience in one isn’t helpful for the other? i’m not a game developer but I had assumed it was similar to web frameworks - definitely high switching costs for porting an existing project, but as a developer looking for a job there are still many portable skills.

    i’d guess it also depends on what parts of the engine you are working in?


  • really glad we got to hear about a straight up comparison against space exploration. i’ll admit i was hoping they’d go a different direction (i’ve seen people mention going underwater which i think would have been a ton of fun and a guaranteed differentiator from anything currently available)

    all that aside, the most interesting parts for me are the engine changes:

    • improved blueprints? how? i can’t say i’ve ever had much to complain about with factorios blueprint system
    • better flying robots behavior. this one could be huge, when i built a large base it was hard to properly balance logistics robots and not feel like they were just not working as well as they should

    a year away tho! that’s okay, we’ll live, i just got sucked back into satisfactory (playing sf+ which is basically bobsangels for sf and it’s GLORIOUS).

    i know all us diehards will pick it up sight unseeen, but unless there’s something flashy, like a graphical overhaul (which i’m not sure the diehards would be in favor of), i do wonder how it will stand out and attract the newer players that have been playing the newer automation games and might only look at factorio skin-deep and not get as excited for.

    and i’m okay with all that, but i also want their work to be appreciated by as many people as possible so here’s to hoping they can nail the marketing