

You asked if proton is doing basically the same thing and I said yes
I then explained why KytyPS5 doesn’t work as well, with issues like the one mentioned in the article


You asked if proton is doing basically the same thing and I said yes
I then explained why KytyPS5 doesn’t work as well, with issues like the one mentioned in the article
Smart TVs should be able to support OIDC easily out of the box.
And if it didn’t, you can just use a Device Flow
My wait for OIDC support for sensible client logins continues


I didn’t say anything to that effect


My problem with their point isn’t really the semantics as much as that they seem to be under the impression that it should “just work” when we can clearly see by the above article, it doesn’t.


Yes. But Proton has the advantage of working with well documented APIs on both sides. All the PS5 stuff is proprietary and has to be reverse engineered, that’s why it doesn’t work so well.


My reply to your comment would be the same one you replied to. That’s not how it works. The translation layer is required. Having the same clue architecture is not good enough to just run the games natively. If it were, Proton wouldn’t exist and Linux and Mac gaming would have been solved a decade ago.
You already don’t need to emulate the entire hardware system like you would with a PS3, but you still require a complex translation layer.


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It’s emulation. The CPU architecture is only one piece of the puzzle. The PS5 runs a custom operating system with custom graphics APIs and unified memory.


You’re thinking of spatial aliasing, which can be improved by sitting further away from the screen. The problem here is temporal aliasing, which has more to do with the resolution and size of the display, and is not improved by sitting further away.
Temporal aliasing gets worse the larger individual pixels are and the lower the pixel density is, which is why it will more negatively affect the TV viewer even if they appropriately match TV size and distance.
And then you also have to consider the fact that they don’t make 1080p or 1440p for that matter TVs at the size you’d need to view from the average livingroom distance. So playing a game at 1080P means your TV has to scale that 1080p across its native resolution which will result in a blurry picture.
Here’s a video that discusses the issue


Username checks out lol


You know it, buddy.
Your dismissiveness of reality doesn’t change the reality


You’re projecting lol. The real projection-ception


If you were watching a movie you might be right, but that won’t compensate enough for how low that pixel density is on that size of a TV on a video game. The subpixel aliasing will be notably worse on the TV.


That’s not true at all. 1080p on an appropriately large tv at a proper viewing distance will be far worse as those pixels are stretched out. The subpixel aliasing on that would be absolutely brutal.


You’re projecting lol


Weapons grade copium on your part lol
Couple reasons.