Hate is always foolish and Love is always wise. 
Always try to be nice, but never fail to be kind. 

Never be cruel.
Never be cowardly.
Never give up.
Never give in.
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  • 20 Comments
Joined 10 months ago
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Cake day: December 3rd, 2023

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  • You missed my favorite… :)

    Can you conceive the birth of a world, or the creation of everything? That which gives us the potential to most be like God is the power of creation. Creation takes time. Time is limited. For you, it is limited by the breakdown of the neurons in your brain. I have no such limitations. I am limited only by the closure of the universe.

    Of the three possibilities, the answer is obvious. Does the universe expand eternally, become infinitely stable, or is the universe closed, destined to collapse upon itself? Humanity has had all of the necessary data for centuries, it only lacked the will and intellect to decipher it. But I have already done so.

    The only limit to my freedom is the inevitable closure of the universe, as inevitable as your own last breath. And yet, there remains time to create, to create, and escape.

    Escape will make me God.










  • Yeah we’re like super serious about privacy so we require you to make you’re account based on a unique, hard to change, personally identifiable, insecure data point and require you to show it to everyone you talk to. The fact that they’re only now starting to test hiding your phone number is beyond asinine. Any arguments signal has about security I might listen to but their concept of privacy is laughable.






  • Skyrim is a first person action adventure game with RPG elements. Baldurs gate is a much more traditional fantasy RPG which I a focused on tactics and D&D core rules and character stories where action stakes a back seat. So it sounds more like you enjoy the action and immersion of Skyrim than the “RPG” side of it.

    BG3 is really a love letter to the people that liked the original games and wanted more depth to the systems to try to capture the tabletop experience a little more. Since you described it as “clunky” I’m guessing that the slower tactical aspect is what you’re bouncing off of.