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Joined 1 year ago
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Cake day: July 10th, 2023

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  • I don’t think that we need to continue to “think” it’s bad for the games industry. It IS bad for the industry. Period. Very famously, obsidian got less money and lost out on a bonus from the initial release of fallout NV because it didn’t hit 80 on metacritic. We need to stop pretending these scores are objective or reflect anything about user enjoyment of a game. Users maybe, but the critic score is worse than useless. It’s downright misinformation to aggregate critic scores.

    Like the entire point of critics is to provide different perspectives on a game. Why would I want their average? The average of their opinion is not the average gamer opinion and it also isn’t the average of the individual readers opinion.

    I need no further proof than go look up the last 5 games you played on metacritic and try to guess the critic and user score and get within 5 points each time.


  • Take a read of this summary (by IGN) of their Madden 22 review:

    “ Madden NFL 22 is a grab bag of decent – if frequently underwhelming – ideas hurt by poor execution. Face of the Franchise, to put it mildly, is a mess. Homefield advantage is a solid addition, but it doesn’t quite capture the true extent of real on-field momentum swings. The new interface is an eyesore, and the new presentation is cast in a strange and unflattering shade of sickly green. It’s smoother and marginally more refined, but in so many ways it’s the same old Madden. In short, if you’re hoping for a massive leap forward for the series on the new generation of consoles (or on the old ones), you’re apt to be disappointed”

    Now, I want you to read that and ask what you’d rate it based on this info (or the whole review).

    IGN has a scale approximately this: 10. Masterpiece 9. Excellent 8. Great 7. Good 6. Okay 5. Mediocre

    I don’t think I need to tell you that the user reviews for this game don’t even reach mediocre. Not to mention the gambling inclusion that IGN doesn’t take seriously in any sports game it reviews. But IGN still called Madden 22 a 6 or an “okay” game.

    I’m not saying they’re lying necessarily but the result is the same. The honest critiques are ignored to keep receiving review codes. That score should be left out entirely but they refuse because it drives clicks. It’s a joke.


  • Ratings. Are. Stupid.

    When it comes to movies and audience scores, sure, look at the rotten tomatoes score or whatever. But everyone should realize that the average score of EVERY CRITIC is just going to be a useless number.

    Not only that but reviewers who represent entire companies like the people at IGN and elsewhere aren’t giving an honest opinion. I know this because a few of them have given their honest opinion before. They got fired for low scores.

    This is the reason that I enjoy watching reviews from people like ACG or SkillUp. They don’t need to give a score because their opinion isn’t a number. Enjoyability isn’t a number. Both of those reviewers enjoy games slightly different than I do, but when I watch their reviews I get a sense of if I will enjoy them.

    Seriously if you go to outlets who give scores on games commonly, stop. Very little time is put into choosing these numbers and they reflect nothing about enjoying a game for you personally. Go watch a review from ACG or SkillUp. Outlets like IGN or PCGamer can’t hold a candle to these guys.


  • I’m not a game dev, but from my modding experience it depends on the game.

    MOST of the games that have these insane file sizes actually do it to cut down on processing and on load time and reduce pop-in. If a texture or level doesn’t need any decompression, it loads faster. So entirely depends on the asset. So a lot of games do still compress textures. That’s why there’s a discrepancy between the data downloaded in steam and the actual runtime storage requirement.

    The 3D models themselves are usually lower space. As is dialog and audio. Though all of those will be mildly compressed probably.










  • I want to be clear still, piracy isn’t a problem or wrong necessarily. I’m not pushing a corporate narrative by saying this, I’m more concerned about creators and other sites that use ads for revenue such as newspapers. So if you want to “pay” a site without money, don’t pirate their content. That’s all. That’s similar to what Linus has said.

    But I think this is somewhat similar to asking you for a ticket at the door for a movie. If the “ticket” is watching the ad and they’re asking you to buy the ticket (with premium) or get it from ads, bypassing the doorman would mean it’s piracy. Doesn’t even matter if the doorman doesn’t try to stop you. Doesn’t matter if they don’t pull you out of the movie.

    You being the product is irrelevant to the piracy thing. But it is relevant to the moral thing


  • Purchasing and pirating don’t have contractural agreements. You don’t have to have a ToS to pirate something.

    If DuckDuckGo does block the ad in their browser, they’ve done the work for you. And if they do not but instead Google decides to serve it to you without ads in a browser, it’s not piracy to not have ads.

    As long as the intended revenue of the content you’re viewing is being blocked, you’re pretty much pirating it. Doesn’t mean it’s wrong, it’s just a definitional thing.



  • I see what you mean but I don’t agree. The deal being made here is obvious and you’re signing up to give them data in exchange for watching a video. You’re also signing up to view their ads. You have an option not to be the product at all. You already have the wheat, but you’re giving the middleman less than what was arranged, not just producing less.

    And if you view it as okay to not give them what they’re asking for while getting the content anyways, that’s chill. Just recognize that you’re paying less for the content than they’re asking. This is even more enforced by YouTube and news papers who charge for ad free experiences.


  • Believe it or not, I think he has a point and isn’t at all a hypocrite. He’d show you how to pirate and torrent stuff (and has before) while also telling you he doesn’t recommend stealing. What he was saying is that the content isn’t meant to be free. The ads pay for the content. So not watching ads means the producer doesn’t get paid. Its a soft form of piracy but he wasn’t telling you what to do about that. He just said “Be aware you’re not giving people anything for their content”. I don’t know why thats controversial, he’s not even suggesting its illegal or even immoral. I never understood the arguments here but I also dont visit twitter


  • CleoTheWizard@beehaw.orgtoMemes@lemmy.mlLouis Rossman is right
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    1 year ago

    I think repairability is a discussion. But we can also talk about how android makers cut updates off sooner which dooms the hardware to be trashed quicker. Or the very real human cost of google killing projects related to android and selling data. Also, a lot of the Apple stuff has to do with cost to repair, not repairability. At the end of the day, Apple can and does repair and resell their stuff. They just charge more to do so. But a lot of their users pay up for it. Would be interesting to see the stats on where broken devices end up for each


  • I’ll give them some fairness. When lightning originally launched, it was a great interface for lightweight power delivery and was more sturdy than the deplorable micro USB. I can’t explain just how bad microUSB is. So it made sense. I think USB-C just put in the legwork to be a much better adapter.

    Also the giant plot hole missing here is that Apple sits on the USB forum I believe and so has some say in what the billions of devices they produce use to charge. They just can’t make money off of a standard now.