The title of this post made me think about the best and worst I’ve played this year.

The best:

  • The Case of the Golden Idol. Short and sweet mystery game in the vein of Return of the Obra Dinn. Not quite as good IMO but I still liked it quite a bit.
  • Marvel’s Midnight Suns. Don’t let the IP fool you, this is a really solid turn based strategy game, occasionally with really solid writing. The “dating sim”/downtime parts were surprisingly fun at best and dragged down the pacing at worst.
  • Death’s Door. Really cool, minimalistic, take on a Zelda-like game. Similar to Tunic in a lot of ways. Funny, cute and probably the best game about death I’ve ever played.
  • Moving Out. I don’t think I’ve ever laughed as much while playing a game as I did with Moving Out. It will always hold a special place in my heart for allowing me to connect and laugh with people I love but don’t get to see very often.

Generally I mostly play games a while after release and based on recommendations I trust. As such there aren’t many real stinkers I can think of (plenty of games that I found overrated though). With that said, here are my worst:

  • Doki Doki Literature Club. With the way this game is set up it’s all about the twist. The problem is that the game it pretends to be until then is incredibly boring. Maybe it would have helped if I wasn’t somewhat aware of what is really is but generally I found this game to be a slog.
  • Turnip Boy Commits Tax Evasion. Games that rely heavily on humor are always hit or miss. Unfortunately this one wasn’t for me in and the actual gameplay was incredibly bare bones.

Thanks for reading! What is your list?

  • Coelacanth@feddit.nu
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    1 year ago

    Best game i played this year was Alan Wake 2, though I can imagine it’s probably not for everyone. The Marvelesque “homework” you’re recommended to do before playing to catch all the references and understand the interconnected lore might seem daunting, but the world and narrative Remedy has built continues to impress me. A lot has been said already about how Remedy has been pushing innovation and mixed media, but I’ll also add how impressed I am with the level of writing in general. Not only is the narrative mind bending, but all the characters are compelling and distinctive and all the different styles employed are nailed perfectly and mesh surprisingly well, from the Noir-caricature Alex Casey monologues to the goofy Koskela brothers TV ads.

    The worst game I played this year was Ghost of Tsushima. Okay hear me out. The game is beautiful, well optimised and the combat is solid and satisfying. The game is just roughly twice as long as it should be considering what it is. The story is only okay at best, but suffers from a consistently dour and overly serious tone which really starts to drag as time goes on. The only bit of comic relief is Kenji, and he is barely around. On top of this the quest design is 90% “talk to person, move to area, kill the enemies there, go back and talk again”. Main story missions overly rely on walk-and-talk and/or ride-horse-and-talk. There are a handful of missions with more to it than that and those are good, but there just isn’t enough variation to sustain interest over the playtime (especially if you’re attempting to do everything and thus have to chase down the Ubisoft level open world stuff). After about 10h playtime I was loving the game, but by the third act I was thoroughly worn out and bored.