The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 5 days agoIf those devs didn't have the extra time to be creative, we might not have gotten this classic.lemmy.worldexternal-linkmessage-square87fedilinkarrow-up165arrow-down12
arrow-up163arrow-down1external-linkIf those devs didn't have the extra time to be creative, we might not have gotten this classic.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 5 days agomessage-square87fedilink
minus-squareThe Picard Maneuver@lemmy.worldOPlinkfedilinkEnglisharrow-up0·5 days agoI don’t think I’d like it now, but back before two-thumbstick FPS games existed, I didn’t even question it.
minus-squareMonkeMischief@lemmy.todaylinkfedilinkEnglisharrow-up1·5 days agoI would say 007 Nightfire, my experience being on the GameCube, perfected the Goldeneye control scheme formula. That game was a joy to play.
I don’t think I’d like it now, but back before two-thumbstick FPS games existed, I didn’t even question it.
I would say 007 Nightfire, my experience being on the GameCube, perfected the Goldeneye control scheme formula. That game was a joy to play.