• Something Burger 🍔@jlai.lu
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    1 year ago

    Need for Speed: The Run, but good. Give me an uninterrupted race accoss the US (or any other continent), against 199 other drivers, with strategic decisions to make such as fuel stops, sleep breaks, multiple paths… Make it a rogue lite with unlockable vehicle classes, police chases, weather changes, racing through traffic… Bonus points for realistic physics and VR support.

  • makuus@pawb.social
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    1 year ago

    I want to play a game like Fallout, with perhaps a light plot, but a much heavier settlement building mechanic.

    Like, you found a settlement, and it’s filled with trash, debris, and burnt-out structures. As you scavenge and collect things, and attract people to your cause, the place slowly becomes cleaner and more structured. You can have settlers scavenge for themselves and fix up structures, farm for food, treat wounded, lead small armies against mutants and generally secure an area of a map, and really be able to treat the settlement as a home base.

    Playing Fallout 4, I was bothered by how I could build out all these settlements, place structures and whatnot, help these people, and still no one had the sense to pick up a broom and sweep up the pile of trash in the street.

  • FlintFox@pawb.social
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    1 year ago

    A turn-based, tactical, squad-centered action title where a collective of vicious aliens invade the planet and you as the leader of a group of brave if vulnerable heroes have to save the world from the strange new threat. Except this time the world the aliens have picked to invade is a fantasy realm.

    Guiding mages, warriors and rogues against the threat from outer space, combining XCOMesque battles with traditional fantasy game combat and levelling mechanics. Advance through the map taking regions back in control rather than zigzagging around the globe. Both the dwarven and elven capitals are under attack, which one do you go to rescue first and gain the help a new race to pick your pool of heroes from? Manage your kingdom and choose which deities you build a temple for, determining whether you unlock paladins or warlocks as a sub-class. Beat the aliens to reach the dragon before its captured and converted to their side. And as you encounter more armoured enemies, let your blacksmiths experiment with slapping together scavenged items from the battlefield to form high -tier magitech armour of your own.

    It’s a fever dream combination of effectively XCOM and Majesty that’s been in my head for years because I love quirky mashups like this. Not necessarily anything new under the sun but I feel like with some work put into it, you could really forge something unique by embracing the combination of styles and genre conventions.

  • t3rmit3@beehaw.org
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    1 year ago

    Eve Offline, with all other players being NPCs.

    I have a mental hangup with the very real dread of when hosted multiplayer games die, that all the time and effort I have spent, and all the things I’ve built, will just suddenly disappear. It’s why I run a private G17 Mabinogi server on my pc, rather than playing online.

  • teawrecks@sopuli.xyz
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    1 year ago

    The WoW raiding experience, but without the MMO, and possibly the addition of rogue lite elements (each raid is a run with its own progression, but wiping would be allowed and embraced).

    The format of DRG or Gunfire Reborn is pretty close, but 1) I prefer the high fantasy setting of warcraft to the gunplay, 2) I’m not interested in procedural levels, and 3) I want the focus to be on polished boss mechanics.

    Dungeon Defenders is also close, but 1) you’re defending instead of delving, and 2) it is also focused on killing waves of trash mobs rather than boss mechanics.

    Destiny bosses are sometimes well designed, but 1) don’t care for the gunplay, 2) classes hardly matter, 3) it’s a max of 6 people, and I think closer to 10 is the sweet spot.

    Gauntlet from a few years back was probably the closest, but still far from the mark. It could have used more mechanic heavy bosses, more meaningful gear, and a larger party size.

  • CaptainBasculin@lemmy.ml
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    1 year ago

    Back in the day I playtested this game concept under an NDA, but since it expired I can talk about it.

    An FPS game in an open map with buildings, has 12 players playing but when someone dies, they respawn right there but swap to the opposite team. The last person to get shot gets eliminated and then the teams split again. This goes on until 6 players are remaining, who are declared the winning team.

    It was really fun to play, and I quite miss it.

  • Plume (She/Her)@beehaw.org
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    1 year ago

    It used to exist, but not so much anymore. I miss heavily community based FPS multiplayer games. With custom servers and so on. I played Counter-Strike: Source last night, what a breath of fresh air!

    Same, I played some Day Of Defeat: Source also a while back. I got onto a server, people were talking about random things and seemed to know each other, there was a sense of community, it felt like a local bar.

    It’s 3am and I’m chilling and talking with strangers while surfing on CS:S. God, I miss this.

    I miss that in newer games. It’s all matchmaking, all competitive and in many ways, modern games like this feels “no fun allowed”.

  • bionicjoey@lemmy.ca
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    1 year ago

    A hacking sim like Uplink, but with a less rigid story and a more open world. Also with simulated bash that allows for some scripting

  • Astaroth@lemm.ee
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    1 year ago

    Skyrim but it’s an MMORPG (and I don’t mean some shitty WoW clone with an Elder Scrolls skin draped over it like ESO)

  • meteokr@community.adiquaints.moe
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    1 year ago

    I’d love to play a fighting game, with 0 executional difficulty. I’m not talking a simplified fighting game, no. I love the fighting game culture, and discussion and analysis of fighting game tech is super interesting. But before I get to have any fun I have to grind and memeorize for hours the structures and matchups. I can’t just pick up guilty gear, do a quick match and have fun.

    I want a full fat, meaty fighting game where its turn based. Every frame, or at least every frame where I could have an input, I can look at the scene and make a choice. 0 hidden information, 0 mystery on why I got bodied. The depth of a real fighting game, but now its all understanding of the mechanics and not practicing dragon punches.

    If this game existed I’d be so jazzed. I would like for it to have CPU matches as well, maybe not as fleshed out as a full story mode but something I can casually play with even when the community inevitabily dies.

  • LallyLuckFarm@beehaw.org
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    1 year ago

    Cities: Skylines but ecosystem repair. Plant forests, regrade areas of mountains to mitigate landslide potential, reintroduce species and study their functional relationships with each other… Game progression comes in the form of additional research grants or new area assignments which present new challenges and unlock a new set of tools/procedures, but the successes from previous sites allow for migration of the reintroduced species into the new site.

  • cjf@feddit.uk
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    1 year ago

    I guess this game just doesn’t exist, but remember that tweet of the guy who had a dream about an open world pirate exploration game with Waluigi in it?

    That game.

    • all-knight-party@kbin.run
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      1 year ago

      Now I’m just imagining AC Black Flag, but Waluigi just replaces Edward whole cloth, just does all the voicelines and everything, everybody else just pretends he’s a normal guy.