• Hot Saucerman@lemmy.ml
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    2 years ago

    This is pretty much how I feel about Starfield.

    It’s got some strengths, but none of them able to cover for the sheer amount of bad boring writing and in general hamfisted story.

    It’s good… if you ignore all the bad parts.

    • Norgur@kbin.social
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      2 years ago

      The needlessly underdeveloped mechanics are what got me. A few examples:

      You can board and take over other ships, but selling them is useless and - even worse - you can’t fucking swap parts into your own ship!

      Having a crew is cool, but they do fuck all.

      Flying around in space is cool, but the game goes out of its way to make sure that you know that “space” is not a vast openness but little boxes in front of the planet sprite.

      You can have multiple ships but not have AI fly them and have a cool squadron you jump around with

      You can build a base, but no snap to grid

      Nothing in your base moves stuff around, it just gets teleported along imaginary wires. Conveyors are a thing, you know?

      I could go on and on, but I’m too busy playing no man’s sky which I restarted after 29 hours in Starfield.

      • Hot Saucerman@lemmy.ml
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        2 years ago

        Flying around in space is cool, but the game goes out of its way to make sure that you know that “space” is not a vast openness but little boxes in front of the planet sprite.

        I’m one of the few people for which this is a “strength” of the game. I have severe thalassophobia and games like No Mans Sky where I’m allowed to free-roam in space actually make me feel super anxious and nauseous. I get the same feeling when swimming in large bodies of water, or in big underwater levels in video games.

        So like, a real space sim like NMS is so hard for me to face without feeling ill, but somehow, these fake little boxes in Starfield make it so I don’t feel that way enough that I can actually play it. I still get twinges of anxiety, but it’s nowhere near as bad.

    • dimjim@programming.dev
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      2 years ago

      I haven’t played yet, I’m hoping if I wait 6 months or so the modding community will turn it into an amazing game, and I’ll get it on sale!

    • rgb3x3@beehaw.org
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      2 years ago

      Same here. I played about 30 hours and realized I wasn’t actually having fun with it. I was just going through the motions. Because ultimately, it’s a really empty game. A mile wide and an inch deep.

      • Hadriscus@lemm.ee
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        2 years ago

        Yep. It scratches my looting itch and it looks pretty. But damn, like you say, it’s really shallow

  • leggettc18@programming.dev
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    2 years ago

    This is exactly how I feel about DK64. Except I’m aware that I’m delusional and nostalgic and would not leave a recommendation for it lol

    • funkajunk@lemm.ee
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      2 years ago

      Donkey Kong 64 was bad? What makes a game “good” other than it being fun?