Re-Logic (Terraria’s developers) have already gone on record saying, "even if Unity were to recant their policy and statements, the destruction of trust is not so easily repaired.” That’s the stance I think every developer should be taking. Unless you have a Unity game that can be released by the end of the year, all devs need to seriously consider switching engines.
I love the idea of an open source engine becoming the industry standard, even if just for indie titles. Blender is a great success story and shows that FOSS can compete with industry standard creative software.
IIRC Godot’s reduzio mentioned at GDC there was considerable interest from various publishers and developers in building their own engines ontop of Godot.
And when the code starts open source if they do a move like that (see Elasticsearch vs Opensearch, or Terraform vs OpenTF) then the community can fork it!
Re-Logic (Terraria’s developers) have already gone on record saying, "even if Unity were to recant their policy and statements, the destruction of trust is not so easily repaired.” That’s the stance I think every developer should be taking. Unless you have a Unity game that can be released by the end of the year, all devs need to seriously consider switching engines.
I love the idea of an open source engine becoming the industry standard, even if just for indie titles. Blender is a great success story and shows that FOSS can compete with industry standard creative software.
IIRC Godot’s reduzio mentioned at GDC there was considerable interest from various publishers and developers in building their own engines ontop of Godot.
Proprietary and Closed Source software should never be trusted.
And when the code starts open source if they do a move like that (see Elasticsearch vs Opensearch, or Terraform vs OpenTF) then the community can fork it!