I’ll eat 10 wheels of cheese at once, but I refuse to take any healing potions!
Might need those healing potions after the credits!
They left out the fact they are babybel wheels of cheese.
Nah, we ain’t playin’ around here:
I don’t think they are being stored properly.
Me in an epic fight with a dragon:
Dragon: spitting flames
Me: Oh no, health is low, better eat like 20 cheese wheels to restore my health
Dragon: just sits there doing nothing with a surprised Pikachu face
Hmm, I already have 246 stimpacks, but you never know; they don’t weigh anything after all.
The worst part is when they DO have a weight. I’ll drop a decent weapon or shield in exchange for that 300th medpack. Never know when you’ll come across a boss enemy that I have built my character very poorly against and just decimates me. Which never happens. But it could. Gotta be prepared.
I actually prefer when stuff like medicine and ammo has weight because it forces you to make more decisions. I know that’s a controversial take, but there it is!
I can go with that. With one exception, bullet sponge enemies. If I headshot a guy without a helmet, he needs to die. I don’t care what the level difference is. If bullets just do a set amount of damage, and it starts taking a full magazine from a rifle in the head to kill someone, then I better be getting PLENTY of ammo and it better not weigh a damned thing.
I don’t like bullet sponges either, so amen to that. I like it when things are lethal in general, so it’s quick to kill things if you do it well, but they can also kill you very quickly if you aren’t careful. If you can’t tell already I like games like the S.T.A.L.K.E.R series. 😄
I remember when I first played Fallout 3 and I had never played a game where you can pick up everything (nor a game where things in the inventory had weight). When I first saw that “overincumbered” message, I was like “Is this a status effect? What does it mean?” Then my friend asked me if I picked up everything I found and, when I said yes, was like, “Well there’s your problem!”
It comes from years of playing games that suddenly ask for a random item that is a pita to farm
WHAT IF I NEED THAT SCREWDRIVER?!
You don’t understand if I don’t carry my junkmail the fish will go down a drain and I won’t understand anyone for the rest of the game.
Most RPGs: “Wow this sounds way too useful to use outside of a boss fight.”
Fromsoft RPGs: “Wow this sounds way too shitty to use even against a random trash mob.”
Or, “I’m just going to waste it and die in 2 hits anyway.”
That thing the Dragon Priestess gives you to fight Bayle. Supposed to “greatly” increase your damage negation. It adds a flat 15 to it. Which is nothing lol
I didn’t even notice that she gave me something!
2% increase to archery for 10 seconds sign me the fuck up
Theres a Sketch on YT where they go through the Dragonborn’s home. Hoarders: Skyrim
with half of that still in your pockets
I’m playing Final Fantasy Tactics and turned on ally AI to assist with some of the grinding.
Literally the first action my healer took with the AI turned on was to throw my only elixir at a low-level undead.
So… won’t be using that during a major boss fight.
The last RPG i played were Skyrim and Witcher 3, the one before a
moddedfixed Gothic 3. Am i affected?Is it just me or does your average rpg today seem just… easier overall than they used to be? I feel that’s where a lot of this problem comes from for me, because I’m always expecting it to get hard and it doesn’t. (😏)
There’s a few games here and there where dying happens a lot and consumables and constant gear upgrades are very needed, but the majority of them you don’t need most of the consumables or gear you get anyway. They feel like dopamine hit filler content.
Like I’m playing biomutant right now, and there’s a lot of consumables (and so so so much mostly junk gear) to loot throughout the game… but there’s also a heal ability that you can unlock and use on a timer, plus health refills outside of combat, so now that my weapons and armor are a lot stronger, even tho the enemies scale with you, it’s been dozens of hours of active play since I’ve used a consumable of any variety, and there’s at least half the game to go. And this has been a fairly consistent experience in games this decade or so, maybe longer even. I’m not a great gamer; I’m too lazy to learn to block or parry in any game, ever, and dodging is a maybe skill, only if it’s easy to perform… so it’s not at all that I’ve gotten better or anything…
EVERY game feels less challenging these days, and it’s frankly disappointing.
I don’t think it’s simply that I have more gaming experience either - I think it’s that studios are trying to maximize engagement by making games easy enough for everyone and their dog to complete.
It’s become so rare that I really appreciate when a game (most indie or FromSoftware titles) actually presents itself as a challenge to overcome rather than “cutscenes between fetch quests”.
Playing fromsoft games ruined a lot of other games for me.
The boss fights are a fantastic puzzle of rhythm, timing, and muscle memory. I can’t think of any other games that do that to that degree.
Plus their games, especially the more recent releases, feel super polished. Like they’re actually complete, and aside from some patches here and there, the game is done being developed.
And you can tell how much work went into their games. Makes me want to appreciate everything in it.
Also, it just kicks your ass if you get overconfident. I don’t want a video game that just let’s me win. It’s not satisfying if I didn’t have to learn anything, or get better muscle memory or whatever to get the victory.
Anyway, sorry that was such a long way to say that I agree with you!
and aside from some patches here and there
Hey now, that shady fellow is the best part!
Ahh…Patches.
I have a love/hate relationship with that character. He’s an endearing little weasle, but he kicked me down a hole with a monster in it one too many times.
Most games since the mid 2000’s have been designed for everyone to have an easy time going through the game so that no player is left feeling like they can’t finish it. That’s one of the main reasons I fell into Dark Souls. Came at the absolute height of the “super easy” trend and is actually challenging because it does not give a single fuck if you’re able to beat it or not.
Even other souls likes are mostly easier than the OG. Biomutant is one such game. It’s a soulslike action/adventure game intended for the adolescent/teen market.
The most annoying thing, IMO, about most modern “RPGs” is that they are barely even RPGs. Like most of them are only an RPG in the fact your character levels up and either can upgrade their stats or get perks or new powers as you progress. There is absolutely nothing else about it to make it an RPG. Like… Diablo. Nobody considered Diablo to be an actual RPG back in the day when the first 2 were the top dogs. And yet 90% of RPGs today are essentially like Diablo; action adventure games with some character development mechanics.
A real RPG, to me, is something like BG3. A game where you have actual choice in how the story plays out. Not the “same shit, different build” most are today. I love me some Fromsoft games and souls likes; but I don’t think of them as RPGs at all, despite that being the genre the developers say they are.
I’m replaying Dragon Age Inquisition right now and holy shit Batman. Having to go sell stuff every 10 minutes is fucking annoying. Just give me gold. I don’t need 10 magic staffs with the exact same stats. And God help me if I don’t do inventory management before anything higher than a fetch quest.
Narrative RPGs and loot shooter mechanics do not mix, unless you have an auto sell option. Which would have worked beautifully, you even set up these camps. Why can’t I “send to camp” and have a minion sell it for me?