Over the years, there’ve been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn’t warrant it. There’s no reason for some games to require an internet connection when the vast majority of activities they provide can be done in a single-player fashion. So I suspect Live Service Game to be less of a commitment to truly providing updated worthwhile content and more about DRM. Instead of imposing Denuvo or some other loathed 3rd party layer on your software, why not just require internet regardless of whether it brings value to customer?

What do you think about Live Service Games? Do you prefer them to traditional games that ship finished, with potential expansions and DLC to follow later?

  • echo64@lemmy.world
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    1 year ago

    Op, I think you’re a little confused. I can’t think of a live service game that isn’t a multiplayer game in some form. the required online is because that’s literally what the game is.

    Be mad about the scummy lootbox practices that prop it up, don’t be mad that other people like online games.

    • JowlesMcGee@kbin.social
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      1 year ago

      I mean, there are examples where the multiplayer should be optional and thus force the game to be live service. For instance, Diablo 4 should be perfectly playable single player, offline, yet it’s live service and to my understanding requires an Internet connection

    • Boiglenoight@lemmy.worldOP
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      1 year ago

      “in some form,” being the key part of that. Someone mentioned Diablo 4. It doesn’t have to be always online. Gran Turismo 7 is another example. It’s a trend.