• ConstableJelly@beehaw.org
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    1 year ago

    Vehicle missions and airdrops – endless dynamic events

    I have never liked this in any game ever. Just map and notification bloat.

  • Skyline969@lemmy.ca
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    1 year ago

    Guess I’ll stop my current playthrough since everything is getting revamped. I want to re-experience it with a fresh character.

    But what to do? Street samurai? Knife throwing one hit kill ninja? Master of explosions? Puncher of faces, exploder of heads? Netrunner 2.0?

    The possibilities are… well, not endless, but abundant. The only gripe is that no matter what you need to spec into Technical Ability to be able to craft/upgrade the best gear. Making it pretty much mandatory if you’re minmaxing damage (to my knowledge there is no vendor that can do it for you if you lack the skills) makes it so that 14-17 points of your character are going into that stat no matter what.

    • barsoap@lemm.ee
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      1 year ago

      If you’re minmaxing elsewhere there’s no practical need to craft as at higher levels you’re an unstoppable killing machine anyway.

      …what does annoy me (dunno whether it changed after the patch) is that things like legendary sandevistan heatsinks are only available via crafting. Such things should be available (at stellar prices) from shady dealers at high enough stats and street cred. Or via a particular mission path that really caters into the playstyle and is practically impossible otherwise. Trap gauntlet only survivable if you’re basically teleporting?

      • wisplike_sustainer@suppo.fi
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        1 year ago

        what does annoy me (dunno whether it changed after the patch) is that things like legendary sandevistan heatsinks are only available via crafting.

        I’ve never used sandy, but now I’m annoyed, too.

        Actually, the whole idea of crafting annoys me, especially how it’s implemented in CP2077. I can suspend my disbelief for a while, and accept quickhacking as advanced tech, no problem. But dismantling an ashtray, a pack of condoms and a shotgun, and turning the parts into a leather jacket, while sitting on my bike in the middle of a highway? CDPR, you owe me an explanation.

        Such things should be available (at stellar prices) from shady dealers at high enough stats and street cred.

        This is the way. I wouldn’t be sad, if this was the only way. It just doesn’t make sense, that some pampered corporat learns, in a matter of days, the skills to build smart rifles and kevlar vests. There apparently are people in NC, who make a living as techie. How is that possible, if acquiring the skills is so easy? Same goes for every smith in Skyrim, etc.

        • barsoap@lemm.ee
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          1 year ago

          I’ve never used sandy,

          You absolutely should. Reflexes+blades is the usual option, flanked by body and cold blood. Even without the legendary heatsinks you can spend more time inside bullet time than outside, at low levels that’s going to result in a lot of “run in, slash stuff, run to cover before sandy runs out to recharge it” but then there’s also camouflage and your slashing is going to become ever more effective and body is going to make you a bullet sponge so at some point it just ceases to matter whether people have a chance hitting you once in a while.

          Gun builds are problematic because bullet time slows down shooting frequency (it doesn’t do that with melee) but I’ve seen people do comrade hammer’s builds. If you want maximum damage output for crowd control at decent range there’s monowire which uses the same skill tree as katanas. The katana is to avoid excessive collateral damage as well as for style, and then of course knife headshots.

          • wisplike_sustainer@suppo.fi
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            1 year ago

            I just might, maybe after I finish the current playthrough. Collecting achievements is a job for plague runner.

            Although I probably should play it once before the update hits. Then I can join the complain-train, when the new mechanics ruin everything /s

  • lud@lemm.ee
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    1 year ago

    Update 2.0 - Free Update

    • Redesigned skill trees and perks
    • Revamped cyberwar and new capacity system
    • Vehicle combat and car chases
    • Combat Al improvements
    • New police system
    • Ul and UX improvements
    • Loot, items, and crafting changes
    • New radio stations (including Community Radio Station Growl FM)

    Phantom Liberty - Paid Expansion

    • Dogtown – a dangerous new district
    • Brand-new storyline and characters
    • New quests, gigs, boss fights, and more
    • Vehicle missions and airdrops – endless dynamic events
    • All-new Relic skill tree and abilities
    • 100+ new items – weapons, cyberwar, cars, and fashion
    • Vehicle missile launchers
    • The level cap increased to 60
  • Space Sloth@feddit.dk
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    1 year ago

    While I’m glad they’re dropping their own engine for the Unreal Engine (for future games) it’s really a shame they spent so much time on REDengine4. It had some great potential, it was just too troublesome to work with, I guess.

    Excited to see what they’re working on for future games. I hope they’re not completely abandoning the Cyberpunk universe.

    I will play the expansion though, probably on a fresh character.

  • snowbell@beehaw.org
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    1 year ago

    I’m so excited to finally play this game without feeling like I’m missing out on future gameplay updates

    • reka@beehaw.org
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      1 year ago

      yeah this is such a thing. I don’t want to replay a 40-80 hour game to access 15 hours of new content interwoven or not even that just new features on the way. I feel CyberPunk getting abandoned is actually just a weird new-speak for it being ACTUALLY finished