Replying to a player on Twitter who said recent patches have made the game “unplayable,” Arrowhead CEO Johan Pilestedt conceded that he’s not satisfied with his studio’s current balancing approach.
“Hey, yeah I think we’ve gone too far in some areas. Will talk to the team about the approach to balance,” he wrote. “It feels like every time someone finds something fun, the fun is removed.”
It does seem that whenever a primary gun feels fun to use, it’s nerfed into the ground.
They do that to keep people chasing the new primaries from the war bonds.
The cycle is pretty obvious at this point: warbond comes out, weapon is god, weapon gets nerfed, repeat.
I really have to disagree with this. Can’t think of another weapon besides the eruptor to have god status aside from the release breaker on the free starter warbond.
People mistaken fun and trivializing.
The game is balanced around being difficult, so that you need your team and stratagems (weapons included) to beat it.
When you get a new overpowered weapon, it feels great because the game is so hard/tedious otherwise. But it is actually an overpowered weapon.