I think the main issue people have is that they got Peter Molyneux’d on it. Which is fair enough, and why I don’t really read much about games before I play them.
I’m glad I held off until PL came out, because it looks like the 2.0 update fixed a lot of things that would irritate me, like gear and levelling blocking off missions. It does rob you of a sense of progression, but I’ll trust their decision to drop that.
There’s enough RPG elements to get in the way of it being a shooter, but not enough to actually satisfy anybody who wanted a full blown RPG. Decisions especially are very binary and I gave up on the platinum trophy after seeing I’d have to save a guy I let die about 60 hours of gameplay ago, in a save long since overridden.
I guess I’ve been around the block enough times to filter out any claims of amazing AI and day/night cycles. We’ve heard those claims before with Fable and Oblivion, and all it really meant is “the shops shut at night”. And here it didn’t even do that, at least beyond a handful of locations where you had to press a button to wait until they opened before you could do the quest inside.
I think I’ve had a lot better experience going into this late and blind.
Patches mean we’re no longer in the days of bad games being bad forever, but they’re certainly remembered that way.
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I think the main issue people have is that they got Peter Molyneux’d on it. Which is fair enough, and why I don’t really read much about games before I play them.
I’m glad I held off until PL came out, because it looks like the 2.0 update fixed a lot of things that would irritate me, like gear and levelling blocking off missions. It does rob you of a sense of progression, but I’ll trust their decision to drop that.
There’s enough RPG elements to get in the way of it being a shooter, but not enough to actually satisfy anybody who wanted a full blown RPG. Decisions especially are very binary and I gave up on the platinum trophy after seeing I’d have to save a guy I let die about 60 hours of gameplay ago, in a save long since overridden.
I guess I’ve been around the block enough times to filter out any claims of amazing AI and day/night cycles. We’ve heard those claims before with Fable and Oblivion, and all it really meant is “the shops shut at night”. And here it didn’t even do that, at least beyond a handful of locations where you had to press a button to wait until they opened before you could do the quest inside.
I think I’ve had a lot better experience going into this late and blind.
Patches mean we’re no longer in the days of bad games being bad forever, but they’re certainly remembered that way.