"These price increases have multiple intertwining causes, some direct and some less so: inflation, pandemic-era supply crunches, the unpredictable trade policies of the Trump administration, and a gradual shift among console makers away from selling hardware at a loss or breaking even in the hopes that game sales will subsidize the hardware. And you never want to rule out good old shareholder-prioritizing corporate greed.

But one major factor, both in the price increases and in the reduction in drastic “slim”-style redesigns, is technical: the death of Moore’s Law and a noticeable slowdown in the rate at which processors and graphics chips can improve."

  • paraphrand@lemmy.world
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    1 day ago

    Interesting point. Then you understand why Apple is making moves to try to be a real player in gaming.

    All three of us see how gaming performance is plateauing across various hardware types to the point that a modern game can run on a wide range of hardware. With settings changes to scale across the hardware, of course.

    Or are you going to be a bummer and claim it’s only mini pcs that get this benefit. Not consoles, not VR headsets, not macs, not Linux laptops.

    There really is a situation going on where there is a large body of hardware in a similar place on the performance curve in a way that wasn’t always true in the past. Historically, major performance gains were made every few years. And various platforms were on very different and less interoperable hardware architectures, etc.

    The Steam Deck’s success proves my point, and your point alone.

    The thing is, people don’t wanna hear it. They wanna focus on the very high end. Or super high refresh rates. Or they wanna complain about library sizes.