The tech demo is part of Microsoft’s Copilot for Gaming push, and features an AI-generated replica of Quake II that is playable in a browser. The Quake II level is very basic and includes blurry enemies and interactions, and Microsoft is limiting the amount of time you can even play this tech demo.

“You could imagine a world where from gameplay data and video that a model could learn old games and really make them portable to any platform where these models could run,” said Microsoft Gaming CEO Phil Spencer in February. “We’ve talked about game preservation as an activity for us, and these models and their ability to learn completely how a game plays without the necessity of the original engine running on the original hardware opens up a ton of opportunity.”

I have no idea what an AI generated version of quake has to do with game “preservation” when there are so many better ways to improve old games accessibility. But hey, at least we can burn more forest while playing AI Quake!!

You can try this AI Quake for yourself: https://copilot.microsoft.com/wham

Its very laggy for me but maybe someone with faster computer can make it work? Anyway I am not sure if people think its worth it.

  • thingsiplay@beehaw.org
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    1 day ago

    That’s the Copy-Paste media of today for you. Ironically its probably analyzed, write supported or maybe even completely written by Ai itself.

    • AnarchistArtificer@slrpnk.net
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      23 hours ago

      A friend who is (was?) a writer told me that it’s tremendously difficult to find work nowadays as a writer, and so much of what is available is just proof reading and copy editing AI slop. Apparently it’s pretty soul sucking, especially when they’re basically forbidden from doing any significant rewrites or error checking, and they’re expecting to be grateful for the opportunity