The tech demo is part of Microsoft’s Copilot for Gaming push, and features an AI-generated replica of Quake II that is playable in a browser. The Quake II level is very basic and includes blurry enemies and interactions, and Microsoft is limiting the amount of time you can even play this tech demo.

“You could imagine a world where from gameplay data and video that a model could learn old games and really make them portable to any platform where these models could run,” said Microsoft Gaming CEO Phil Spencer in February. “We’ve talked about game preservation as an activity for us, and these models and their ability to learn completely how a game plays without the necessity of the original engine running on the original hardware opens up a ton of opportunity.”

I have no idea what an AI generated version of quake has to do with game “preservation” when there are so many better ways to improve old games accessibility. But hey, at least we can burn more forest while playing AI Quake!!

You can try this AI Quake for yourself: https://copilot.microsoft.com/wham

Its very laggy for me but maybe someone with faster computer can make it work? Anyway I am not sure if people think its worth it.

  • Dizzy Devil Ducky@lemm.ee
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    2 days ago

    Saw a video on this earlier and it really makes me think we’re absolutely nowhere near an AI being able to generate a full-on or even a partially playable video game in real time any time soon, much to the dismay of the tech/AI bros.

    Also, they talk about making old games portable as though you can’t just boot up a game like Ty the Tasmanian Tiger on an emulator like PCSX2 or Dolphin on a device like a Steam Deck anything similar, all without needing powerful enough systems to run a whole extremely in depth simulation of our universe.