Personally, I dug the “social stealth” mechanics in the early AC games, especially as it was a interesting deviation from the more line of sight based formula of the MGS games, and the light/shadow based stealth of the Theif and Splinter Cell series (everything old is new again in that regards), but I’ve always been a fan of stealth games anyway. And I found the climbing and parkour to be fun and novel at the time, even if it is extremely “automated”.
Was fortunate enough to just rent AC 1&2 for the 360 at the time, so uPlay never really entered into my decision making.
But yeah, if you were a completionist, I could see how that would get extremely boring. And Ubisoft’s business practices are super shitty.
Good on ya! Fight the good fight!
Personally, I dug the “social stealth” mechanics in the early AC games, especially as it was a interesting deviation from the more line of sight based formula of the MGS games, and the light/shadow based stealth of the Theif and Splinter Cell series (everything old is new again in that regards), but I’ve always been a fan of stealth games anyway. And I found the climbing and parkour to be fun and novel at the time, even if it is extremely “automated”.
Was fortunate enough to just rent AC 1&2 for the 360 at the time, so uPlay never really entered into my decision making.
But yeah, if you were a completionist, I could see how that would get extremely boring. And Ubisoft’s business practices are super shitty.