misk@sopuli.xyz to Games@sh.itjust.worksEnglish · 21 hours agoWe need to decide on a genre name for Vampire Survivors-like games before a really terrible one stickswww.pcgamer.comexternal-linkmessage-square54fedilinkarrow-up1122arrow-down12
arrow-up1120arrow-down1external-linkWe need to decide on a genre name for Vampire Survivors-like games before a really terrible one stickswww.pcgamer.commisk@sopuli.xyz to Games@sh.itjust.worksEnglish · 21 hours agomessage-square54fedilink
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkEnglisharrow-up13·16 hours agoI don’t know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don’t know that a random map is a necessity but it certainly needs something along those lines.
minus-squareCileTheSane@lemmy.calinkfedilinkEnglisharrow-up1·12 minutes agoThey call it a rogue-like because there is meta-progression even though you “start over” each run.
I don’t know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don’t know that a random map is a necessity but it certainly needs something along those lines.
They call it a rogue-like because there is meta-progression even though you “start over” each run.