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Joined 2 months ago
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Cake day: September 18th, 2026

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  • Depends how.

    Using Rimworld as an example because I’m playing it now, I’ll occasionally create a separate save file in the same seed at the same location and turn on god mode to see if certain defensive strategies will work before I implement them in the actual game.

    Additionally I’ll sometimes save scum, but only if I think the consequence I’m trying to avoid would ruin the fun for me, I remind myself that sometimes bad things happening can be interesting, but I work a lot and don’t want to have to start from scratch because a mechanoid colony landed in the perfect place to wipe my tribe.

    But I don’t give myself infinite food or the best weapons because that just wouldn’t be fun. I need challenge, I need to overcome hardship and come out ahead. I don’t want to cheat myself out of my victory.

    That being said people still shouldn’t cheat in multi-player games.









  • Evil can be fun if it makes sense. I sometimes enjoy games where I find myself backed into a corner and have to do something bad to get out. Or I find myself genuinely drawn to the power that an evil choice tempts me with. Or circumstances beyond my character’s control compel them to use The Evil to get things done. It can make for an immersive and nuanced story.

    The problem is if the “evil” path is more just “asshole” or “kills everyone in sight” then I tend to find it less fun.





  • At least where I am in the southern US self-checkout ends up being slower.

    Ten years ago my experience was likely similar to yours, pretty quick to just scan your own groceries, not much of a line to speak of as some people are opting for a cashier. Go for the self checkout every time.

    The trouble now is that there aren’t enough cashiers so almost everyone has to go through self checkout. Longer line but you would think it wouldn’t make that much of a difference.

    But they only have one attendant watching all the self checkouts. So if three people are buying beer at once you have only one to go around checking their IDs. If an item (usually a fruit or vegetable) doesn’t have a proper entry in the kiosk’s database and no barcode to scan then the attendant has to go by and manually enter a code scan the item to unlock the machine. For example when buying habaneros my grocery store only had an entry for “green habaneros”, if you selected them the machine would call a cashier over because you picked an item they don’t actually have. Don’t even get me started on their touchy anti theft measures erroneously triggering because you moved your hand weird when setting down a bag.

    Again, none of this was really a problem back then, but now at my grocery store it’s one attendant handling 8 self checkouts at once where any number could have these problems to resolve.

    This part may be more in my head, but I also frequently feel like I’m stuck behind people who have never used a touchscreen before, or been in a grocery store, or exchanged currency for goods. Someone always needs help with some part of the process and if you add that to the problems I listed above, it can really slow things down.




  • I wish I could somehow convey to whoever is collecting data on me that this is a thing I like.

    Like there’s all these entities trying to collect data on me to figure out how to sell me stuff and I want them to know the fact that Aldi lets cashiers sit down positively influences my decision to shop there. If other grocery stores adopted this I would prefer them over stores that do not.