

Good call out! The touch screen is generally pretty unpleasant to me now as well.
Wii and some Wii U stuff too, there’s a whole era of games on Nintendo platforms where devs felt it was necessary to use input or display gimmicks. Once in a while it was essential to a game, but frequently it was shoehorned into an otherwise pretty traditional game.
Some of that could be fixed by smaller scale mods or cheat codes, but you’re right that some might take big changes that need a decomp.






It’s not exactly the same, but I do feel like it’s almost always worse in the console side these days (excepting Nintendo here).
On console you’re juggling patches and updates, installing to drive, you have concerns about whether games will play well on non-pro versions of the system, Xbox is traditionally hostile to physical media while PS is ending it.
If you’re going to install digital games and download updates, worry about compatibility, might as well play on PC. Those issues are less on console, but present on both.
Meanwhile most games are getting PC ports (since modern consoles are very PC like and games need the extra sales), you’re not as locked down to a single store, you have more room to upgrade incrementally (in theory). Operating system is also in favor of PC.
Ease of use I’d still grant that consoles have advantage, sure.
I don’t argue all this to put down consoles, I love consoles and played only/mostly on consoles for many years. But I think there’s a lot of truth to saying modern PS and Xbox have moved so close to PC that they’re losing the pros and embracing the same cons.