Avatar by eveoart. Artwork - Artist

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  • 200 Comments
Joined 2 years ago
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Cake day: June 9th, 2023

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  • I think 2 can also be used as an argument for why they should switch it up. After all, we switch playable characters each game to keep things fresh, so why not do the same with guns? A new planet should bring some new gun modifiers, and they could still bring back some of the old manufacturers as rare loot or legendaries to get even more variety. After 13 years and 4 entries, I’m just a little tired of reloading Tediore’s and throwing away all Hyperion and Torgue guns I pick up (exaggerating!).

    I somewhat agree with you on movement: it doesn’t have to be for combat or necessary. But you have to adjust the enemies to account for the extra player tools lest you make melee or slow projectiles trivial. That and I believe that the best games implement features that solve something, even if the devs create the problem the feature solves. Take Doom Eternal for example: I wouldn’t have used half the tools in that game if they hadn’t provided challenges that were best overcome by using them. On medium-high difficulties you end up using everything at hand to get through the levels because otherwise you die, and that’s fulfilling! If I had the same tools at hand but the enemies were all .5x speed then it wouldn’t be very engaging.



  • I’m happy to see that it looks good! The return to a more serious style is welcome after 3 games of perhaps taking it too far.

    First impression is it seems a lot more Destiny-like: personal vehicles, quests you can pick up anywhere, dynamic events. I’m not complaining necessarily, but looks like they took some notes.

    The movement options seem nice but not sure they add that much really. If they don’t solve a challenge that the enemies provide then it’s kinda pointless. I almost never used slide or ground pound in combat in previous games because I was better off just shooting the enemies.

    And as much as I love my Jakobs weapons, I was hoping to see a manufacturer revamp. They even used the same companies in Tiny Tina’s with only minor tweaks. The heavy weapons sharing a slot with grenades looks to be a fantastic change though, very welcome.

    Also, no lip-sync on NPCs? Looks weird having Amara speaking but her character do nothing.

    Overall though looks like a solid but not ground-breaking entry. The guns look just as fun as before and the art design is a step up (those bosses!) from before which I love to see. I know people complained about the Vault Hunters being generic but I don’t have a huge issue with it. I don’t need my characters to be the blue-haired anime character sitting by the window.

    Thanks for posting, I wouldn’t have seen this otherwise.





  • I use Bitwarden (as far as I know these are basically the same) and have had issues with the app too, from long delays before it autofills, to the popup jumping around the screen or vanishing after 1ms, to just never showing up on some screens. I would recommend trying some of the other autofill options they provide in settings to see if they work better for you. I have had much more luck with “inline autofill” than the accessibility-based autofill, but currently keep them all enabled and the experience is much smoother than it was a year ago.





  • I have all my apps running in Docker under Jailmaker and I don’t intend on moving to TrueNAS apps unless I am forced to. Currently I could move this entire setup to any machine I want, set up my jail mount points, launch up Dockge and I’d be up and running (with the same static IP at that!). If I moved to TrueNAS apps I think the transition and handling of mount points would probably be painful. If they remove jailmaker support in 25.xx like I’ve heard I’ll look into Incus or other solutions before using their apps.





  • I added a cheap PCI 4 slot NVMe expansion card and a couple of SSDs for a new pool and then migrated all the database-heavy stuff over to it. Required some use of local ZFS send/receive which I didn’t know was possible, but it has gone smooth so far. Very happy with it! It no longer sounds like my HDD pool is trying to escape from hell and some of the services are much snappier, especially Bitmagnet. I’d highly recommend it as an upgrade for anyone still running purely HDDs. I thought I could get away with it but ZFS speeds are no faster than single drives and the amount of stuff I had was hammering it non-stop.

    I also bought my own domain finally to escape the free-tier dynamic DNS woes and I can finally feel good about sharing links with other people. I slapped a file share container with disabled registrations on a sub domain. I put it all behind free tier Cloudflare to hide my server’s IP, it took a little bit of learning what the different records are but so far much easier than I thought. Although I have yet to do the hardest part of setting up dynamic IP for my DNS records. I see a bunch of scripts floating around, but none seem that easy or well-maintained…

    Oh, and the PI I’ve had running Pi-Hole v5 for god knows how long with no maintenance couldn’t run Tailscale, so I wiped the entire thing to start fresh and got it up and running with Pi-Hole v6, Tailscale, and Unbound. I like having these separated from my other services as they are more critical to have at all times and I have had 100% uptime with my Pi so far. Although I chose Dietpi for my OS on a whim because it looked interesting and am not sold on it. I like that it has easy software installs with sane defaults so I probably saved time overall, but the amount of time I spent debugging the weird choices Dietpi made for basic shit like networking options really threw me off.