- cross-posted to:
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- cross-posted to:
- [email protected]
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
Went to the steam page. I had no idea what this game was. Never heard of it and the title doesn’t really do anything for me. So, a minus there. Reviews: Mixed. Minus there. The hero is named Jack and it’s high fantasy. That is the most generic name. Minus there. He looks like every other cookie cutter generic white guy main character. The only time he looks different than a movie star clone is the last second of the trailer. Nothing positive there. The hip hop music with high fantasy is not a good mix, IMO. It’s published by EA. Minus there. The dialog is very “I’m so edgy with my quips.” Minus there.
The villain designs are pretty good. The cinematic trailer is well done.
Reviews say it’s really demanding on hardware. Minus there.
Tons of negatives, a few neutrals, one or two positives. Yeah, this ain’t worth it.
The hero is named Jack
Worse. His name is Jak.
Jak from Jak and Daxter? Oh, no, boring milquetoast Jak from the soooper with-it-and-hip new wannabe-hit videogame, Immortals of Aveum™
Actually I don’t remember whether that other Jak was any good either. Haven’t played that since it was new 😅
I dont even think Jak talked I’m pretty sure it was all daxter
Denuvo
Pass
And an EA account. And agreement to a 3rd party EULA with EA. For a single player game. That’s some real “we’re gonna sell you microtransactions later” energy out of a 60 dollar release.
I need to really want to play a game to make an account outside of whatever launcher I’m using, and that’s just not true here.