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  • jaselle@lemmy.ca
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    6 days ago

    TL;DR, although one would have expected lower quality textures and other assets,they’re actually achieving this by deduplicating data which was originally duplicated to reduce loading times. They’ve found a way to deduplicate without affecting loading times. (Lossless compression might be involved too – post is vague.) They’ll make this the new default version of the game after ironing out the bugs.

    • SmoochyPit@lemmy.ca
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      6 days ago

      Lowkey makes me question whether the theories of publishers inflating file size to monopolize gamers hard drives and, thus, their time, could carry more weight than I previously thought.

      I know Nanite can enable some massive assets to ship, so maybe that’s part of the current file size situation. Also uncompressed audio can be really big!

      But this is like 1/6 the file size, without reducing quality or compressing data… that’s insane!

      • pixeltree@lemmy.blahaj.zone
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        4 days ago

        Minorly related, audio doesn’t compreess very well, because compression relies on eliminating duplicate data and audio doesn’t have a lot of that! Fun fact in case you didn’t lnow

      • jaselle@lemmy.ca
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        6 days ago

        Doubtful. There are games I was dissuaded to get just because of their massive size.